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877230 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 10:19:58 PM
TIGSource ForumsCommunityAnnouncementsFig. 8 Trailer
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Author Topic: Fig. 8 Trailer  (Read 6251 times)
aeiowu
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Greg Wohlwend


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« Reply #15 on: August 03, 2009, 11:01:51 AM »

hmmm, maybe i'll change that wheel. I should note though, the bike _does_ have pedals and they are animated.

If you're on FGL, friend "intuition" up and you can play the game.
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mcc
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glitch


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« Reply #16 on: August 03, 2009, 06:56:59 PM »

A thought, it seems to me the bicycle is clearly a bicycle if you already know it's a bicycle. Maybe the solution is to find some excuse to have the bike be shown in profile for a split second before the game starts (or start with an animation of the "camera" zooming from street view up to birds-eye-view while remaining trained on the bicycle)? Um, I don't know.
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aeiowu
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Greg Wohlwend


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« Reply #17 on: August 03, 2009, 06:58:30 PM »

A thought, it seems to me the bicycle is clearly a bicycle if you already know it's a bicycle. Maybe the solution is to find some excuse to have the bike be shown in profile for a split second before the game starts (or start with an animation of the "camera" zooming from street view up to birds-eye-view while remaining trained on the bicycle)? Um, I don't know.

good point, that's actually how you start the game currently.
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fucrate
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« Reply #18 on: August 04, 2009, 10:34:47 AM »

A thought, it seems to me the bicycle is clearly a bicycle if you already know it's a bicycle. Maybe the solution is to find some excuse to have the bike be shown in profile for a split second before the game starts (or start with an animation of the "camera" zooming from street view up to birds-eye-view while remaining trained on the bicycle)? Um, I don't know.

good point, that's actually how you start the game currently.

Yeah, the game starts with the bike on the ground clearly identifiable.  When you hit a button it pops up into the view shown in the trailer.  Hopefully that's enough to get the point across, not that it really matters that much in the end anyway Smiley
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aeiowu
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Greg Wohlwend


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« Reply #19 on: August 06, 2009, 03:34:26 PM »

i posted a wee [more like "huge"] write-up on my experiences trying to find a sponsor for Fig. 8. Check it out if you're interested. Some tips for flash devs trying to find sponsorships...

http://forums.tigsource.com/index.php?topic=7647.0
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Constance
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« Reply #20 on: August 31, 2009, 12:54:50 PM »

This is a really cool idea. I love the art direction.
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