
Reignfall is project I have been working on for almost a year now and many hours of tears, screaming and headaches have gone into it. It's a slow development but I felt it was the right time to start up a devlog.
:: Story Outline ::
A somewhat clichéd affair I suppose, our story follows Ira (pictured above) on his journey from the peacfeul trading town of Skud to the darkest bowels of robotic mechanism to try and stop automata wiping out the human race!
"Shock horror!" I hear you cry. Fear not as our hero has many abilities to hand...
:: Game Outline ::
- He can shoot a variety of weapons
(Currently) Pulse Gun/Rocket Launcher
- Jump!
- Gain abilities and powerups (e.g. Double Jump)
- and do other things that lengthen this rather short list!
There will of course be numerous enemies and bosses dispatched by the leader of the robotic forces: The creatively named, Number 1!
The world has never feared such evil,
according to the propogandist posters that now litter the formerly grand city of the humans which the robots swept through like fire, swatting human resistance like flies.
- - -
Heavily influenced by the likes of (suprise!) Cave Story and Noitu Love, Reignfall is a platformer with shooting, levelling and exploring.
:: About this Devlog ::
Until I get my site up and running this is where I will post screenshots, mockups, animations, concept art and possibly demos in the future.
:: Other Information ::
The game is being made in game maker mainly due to me being lazy and therefore not wanting to learn C++.
The programming and art (for which I have chosen a retro-esque chunky pixel stylee) is covered by me. However in the future I may need look for people to help with the soundtrack as the stuff I have currently composed doesn't even do a slap to the face any justice.
Also, when I feel the game has reached a reasonable build I will be looking for beta testers to take it for a test drive.
:: Links ::
:: Progress ::
Animation for the main character Ira:
