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287705 Posts in 9134 Topics- by 6763 Members - Latest Member: registeredjustforthispost

November 20, 2009, 11:45:20 PM
TIGSource ForumsCommunityCompetitionsGAMMAMondrian Provoked
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Author Topic: Mondrian Provoked  (Read 7465 times)
bigpants
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« on: December 04, 2007, 08:06:47 AM »

Mondrian Provoked
Enjoy these screenshots, you uncultured buffoon!







The thought of you playing the game makes me weep.
« Last Edit: December 04, 2007, 09:45:02 AM by bigpants » Logged

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Melly
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« Reply #1 on: December 04, 2007, 08:12:02 AM »

Oh yes I'll play it, and then do unthinkable things to it.

I'll send you the pieces later.
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Caio
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« Reply #2 on: December 04, 2007, 10:20:03 AM »

I had about thirteen epileptic seizures when I finished a level.

Pretty nice game. I like the insane style. Smiley
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Golds
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« Reply #3 on: December 05, 2007, 12:52:12 AM »

Ha, cool!  Mondrian was also an influence on elements of my game.  Between Gamma and Blip I had some time in New York to check out MoMA, and I took some pictures.

If anyone has a chance, it's a great museum, and free on Fridays!
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bigpants
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« Reply #4 on: December 06, 2007, 01:03:44 AM »

The MoMA is amazing (I was there many years ago). Any museum that features "50 Years of Helvetica" is okay in my book.

It turns out that I've arrived late to the Mondrian party. Pac-Mondrian was created in 2004, and plays just like you would expect. Next time, I'm choosing the ugly guy from the Group of Seven.

Keeping the Mondrian "look" required some tricks. When horizontal walls meet horizontal walls, they actually overlap (examine the screenshots). This ensures that wall outlines never get doubled - which would cause thick lines resulting in very un-Mondrian moments. The same overlap ruled is applied when vertical walls meet vertical walls. Hopefully Piet appreciates the extra work he caused me.
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« Reply #5 on: December 06, 2007, 09:38:56 AM »

There is also a "mondrian programming language" and a scripting language called "piet  language" that creates pretty pictures as outputs for real problems.
« Last Edit: December 06, 2007, 09:41:54 AM by moi » Logged
Golds
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« Reply #6 on: December 06, 2007, 04:17:28 PM »

The MoMA is amazing (I was there many years ago). Any museum that features "50 Years of Helvetica" is okay in my book.

Yeah, the Helvetica exhibit was great!  They also had a whole floor dedicated to experimental architecture, most of which was never built.  Their Media Gallery was kind of hit-or-miss.  And they totally had interactive pieces there -- I can't say they were games because it was a museum and we all know games cannot be art.  Cool

I need to play this game as soon as I'm back in XP.
« Last Edit: December 06, 2007, 04:21:18 PM by Golds » Logged
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« Reply #7 on: December 07, 2007, 02:15:34 PM »

*swoon*
man, i wish id seen that expo.
i have such a SEVERE helvetica fetish.

best. font. ever.
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Ivan
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alright, let's see what we can see

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« Reply #8 on: December 07, 2007, 02:19:56 PM »

Have you seen the movie?
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Golds
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« Reply #9 on: December 07, 2007, 03:59:50 PM »

Have you seen the movie?

That's the movie playing right there.  Of course it's MoMA, so they have no headphones.
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Ivan
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« Reply #10 on: December 07, 2007, 04:43:45 PM »

No, there's like a feature film on Helvetica.

http://www.imdb.com/title/tt0847817/

It's quite good and it's on Netflix now.
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Golds
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« Reply #11 on: December 07, 2007, 08:32:47 PM »

I know!  That's what was playing there Smiley.

"As a special feature in the exhibition, an excerpt of Gary Hustwit's documentary Helvetica (DVD release date: 6 nov 2007) reveals the typeface as we experience it in an everyday context."
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bigpants
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« Reply #12 on: December 08, 2007, 12:17:29 AM »

My next game...
Helvetica Provoked
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Golds
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« Reply #13 on: December 08, 2007, 03:26:45 AM »

Dude.  I would buy that game.  Vector TrueType Helvetica glyphs only, plz.
« Last Edit: December 08, 2007, 07:20:10 AM by Golds » Logged
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