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1075999 Posts in 44156 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 12:06:32 AM
TIGSource ForumsPlayerGamesIndiecade
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aeiowu
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« Reply #20 on: September 24, 2009, 12:11:26 PM »

The choice of not publishing the games yet is actually strange, because it's the cheapest to solve... I wonder what happened behind the scenes.

That said, organizing events is a dreadful pain in the ass if it's not a company doing it. Many many mistakes are made.

I am happy enough to know that I'm meeting some of you there. Especially given that I live far away from the US, so there's little chance for me to do so.

Good point. I'm excited to see everyone as well, i think it's going to be a lot of fun hanging out with everyone.  Beer!

Thinking about it more, I think my response is really just a factor of this being the first time i'll be speaking in front of an audience about game development. I have a bit of a paralyzing fear about that.
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cactus
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« Reply #21 on: September 24, 2009, 02:23:03 PM »

Yeah, I'm all for having a tiny indie party with just developers, but then why do I have to supply them with a load of marketing material they're obviously not going to use properly?

They did the same shit last year, no announcements that I ever saw, not much publicity at all, and no posting of screenshots and stuff on the site. Posting pictures and sending out a couple of e-mails to some blogs should be enough, right?

Maybe they're putting up posters locally or something, though. I know they did have visitors last time around.

Anyway, I have to give them props for offering to fund my trip there, that would've been expensive. But it conflicts with other engagements I have, and I need the money, so no can do.

But still... What the hell are they thinking? All that free publicity they are just letting slip by.
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Glaiel-Gamer
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« Reply #22 on: September 24, 2009, 11:28:44 PM »

supposedly they did send out a press release and are 'waiting' for blogs to post it...
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Havok
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« Reply #23 on: September 26, 2009, 04:14:42 PM »

So I just found out about this and that it is being held 30 minutes from where I live but I have no idea if it is worth going. Their site seemed vague on what the seminars were going to be and what is actually going on there. Also I'm not an indie dev but a music guy who likes games. Does anyone have any more info? Should I go?
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deathtotheweird
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« Reply #24 on: September 26, 2009, 10:44:20 PM »

Indeed you should go, if I lived 30 minutes from there I would.

Quote
The finalist games are the heart and soul of the IndieCade 2009 Festival. More than two-dozen finalist games are available for gameplay and, whenever possible, gamemakers will be nearby to discuss and demonstrate their innovative games.

• Games will be available for play; October 1 Noon through 7:00 PM, and October 2, 3 and 4 11:00 AM through 7:00 PM .

• Games are exhibited in three neighboring downtown locations (Wonderful World Art Gallery, Culver Hotel Mezzanine, and Gregg Fleishman Gallery).

• Artist talks will be held daily at each exhibition venue. Schedules will be posted at the venues.

• Gamemaker art will be on exhibit at the Wonderful World Art Gallery.

• Complimentary breakfast salons facilitated by gamemakers will be held at the Grand Casino Cafe.
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Glaiel-Gamer
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« Reply #25 on: September 29, 2009, 11:02:54 PM »

they put Closure and Aether in different buildings

Better pack my running shoes...
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Brocklesocks
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« Reply #26 on: September 30, 2009, 02:48:29 PM »

Yeah, I definitely get the impression that the Indiecade people are really disorganized as well. It's impossible to find any real information on their website. Anyways, I'll be there on Sunday. Can't make it Saturday, I have an ADULTCON to attend!
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cactus
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« Reply #27 on: October 03, 2009, 10:59:28 PM »

I guess these are the results:
Quote from: jofsharp@twitter
-Ellis wins Auteur
-Vanguard Award goes to Train! Go
-Fun Compelling Award goes to Osmos
-Sublime Award goes to [Tuning by] Cactus
-Gameplay Innovation Award goes to Closure
-Story World Award goes to Dear Esther
-Jury Award goes to Daniel Benmergui
-Best in Show Award goes to Osmos

Looks like I won an award  Hand Money LeftDroopHand Thumbs Up Right
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deathtotheweird
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« Reply #28 on: October 04, 2009, 01:36:28 AM »

congrats!

also good to hear that Osmos won two awards. I love that game.
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John_wallFour
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« Reply #29 on: October 05, 2009, 09:13:30 AM »

Does anyone have any plans to attend Indiecade Europe?  Nottingham's Gamecity conference - end of October...
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« Reply #30 on: October 13, 2009, 02:46:59 PM »

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Dom2D
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« Reply #31 on: October 14, 2009, 10:57:22 AM »

Who's going to Indiecade at Ottawa's Animation Festival this weekend?
I hope to see you there! Gentleman
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The Ivy
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« Reply #32 on: October 14, 2009, 12:57:15 PM »

I'll be there. Guess I should write my talk...
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team_q
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« Reply #33 on: October 14, 2009, 12:59:16 PM »

Wait, what? I live in Ottawa, how do I know nothing about this?
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Dirty Rectangles

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« Reply #34 on: October 14, 2009, 01:31:55 PM »

I never got teh review from them... they said they lost it in some critical crash or something
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Dom2D
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« Reply #35 on: October 14, 2009, 03:42:00 PM »

Indiecade is present at Ottawa's International Animation Festival this year:

Mechanics and Metaphor: Designing Independent Games
Sunday, October 18, 11:00 am, National Gallery - Auditorium

This year the OIAF is joining forces with IndieCade, a like-minded organization that focuses on independent games and works to cultivate innovation and artistry in interactive media. Join IndieCade organizer Sam Roberts for a panel discussion with several independent gamemakers. The process of making games and their meaning will be discussed. The panel will also look at how to design and exploit rule sets to create emotion, gameplay, and message. Attendees will leave with a sharpened understanding of the work indie gamemakers do, and of the critical and theoretical space behind developing games.

Speakers:
Erin Robinson
Nathan Vella

Moderated By:
Sam Roberts, Festival Director, IndieCade



and



Games Beyond Genre: The Independent Gaming Scene
Saturday, October 17, 7:00 pm, National Gallery - Auditorium

This year the OIAF is joining forces with IndieCade, a like-minded organization that focuses on independent games and works to cultivate innovation and artistry in interactive media.  This presentation will showcase a selection of games that go beyond what we think of as traditional genres.  It will feature demos of major releases such as Flower alongside smaller, more niche, indie games.  The presentation will also discuss the current tools and landscape of the indie scene.


I dunno if it's big, but I'm definitely going. I'll be the guy with a skull and bones black shirt and a black and grey striped scarf :D
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team_q
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« Reply #36 on: October 18, 2009, 10:35:51 AM »

Just got back from the Sunday talk, I love this kind of stuff, it gets me so jazzed up and excited! Thanks to Sam Roberts of Indiecade, The Ivy, Nathan V of Capybara games and that British fellow that I missed the name of.
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Dirty Rectangles

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« Reply #37 on: October 19, 2009, 02:22:13 PM »

That weekend in Ottawa was hella fun. Many thanks to Sam Roberts and Indiecade for making it happen. Nathan V is a super-nice fellow as well, and talking to a non-games crowd made the panel discussion quite fun.

I'm glad there was at least one TIGSorceror there to see it.  Wizard
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Dom2D
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« Reply #38 on: October 19, 2009, 04:32:44 PM »

Thanks to you Erin :D

I was the guy with the skull shirt up front.
It was really inspiring and motivating to hear the panel. Since I got back from Ottawa, I'm 100% into making my game project a reality.
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havchr
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« Reply #39 on: October 30, 2009, 03:51:34 AM »

indiecade in europe? didn't know about that, to the internet and google.
Yeah, they lost our review in a crash as well. Not that big of a deal, but feedback is always a nice thing. They did offer free tickets or something as a compensation though IIRC, but travelling from Norway would have been a bit of a stretch.
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Havchr works at Tumbleweed Interactive, a Norwegian independent game developer and he likes pizza and football
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