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Shade Jackrabbit
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« Reply #20 on: September 05, 2009, 04:09:12 PM » |
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mainstream music that doesn't suck
fix'd
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Zest
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« Reply #21 on: September 05, 2009, 04:10:13 PM » |
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What mainstream music doesn't suck?
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Shade Jackrabbit
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« Reply #22 on: September 05, 2009, 04:16:12 PM » |
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*shrug* I mostly listen to indie stuff anyways, but a lot of that is really good right now, so it's not really fair to blanket that all under 'sucks'. And as for mainstream music sucking: Nickelback.
*checks something* Hey, Michael Jackson was mainstream, right? Aaaaand.... Billy Joel! Those were mainstream right? They're pretty good. Course, the former is dead, so he's certainly in the past.
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Zest
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« Reply #23 on: September 05, 2009, 04:42:44 PM » |
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The Beatles were most certainly mainstream, to be fair. Although really, how does one define mainstream anyway? It's almost as bad as trying to define what makes something indie.
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Afinostux
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« Reply #24 on: September 05, 2009, 04:54:45 PM » |
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Seriously. That Handsome Devil. Look them up. They are nonlame rap/jazz/godforbid. I miss soul coughing (before they came back and sucked  )
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eh, though
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Shade Jackrabbit
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« Reply #25 on: September 05, 2009, 04:58:16 PM » |
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It's almost as bad as trying to define what makes something indie.
I dunno, I think it's pretty clear in some cases.
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Kekskiller
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« Reply #26 on: September 05, 2009, 05:03:00 PM » |
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Nothing except cartridged 3D games.
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Μarkham
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« Reply #27 on: September 05, 2009, 06:36:36 PM » |
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The police officer guy that used to chase the dog for the Cookie Crisp cereal and the other two chef guys from the Cinnamon Toast Crunch cereal. What happened to those guys?
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Tanner
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« Reply #28 on: September 05, 2009, 08:33:30 PM » |
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ducktales, animaniacs, bullshitting each other over vidya games
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Frog
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« Reply #30 on: September 06, 2009, 11:15:42 PM » |
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I miss Babar  But anyways, I miss the optimism I used to have.
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sugarbeard
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« Reply #32 on: September 07, 2009, 05:33:10 AM » |
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Visionaries: Knights of the Magical Light.  The incredibleness of this show consistently blew my mind time and time again. Here's the opening of the show. Lets reminisce... http://www.youtube.com/watch?v=ldfBe75S9Q0
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pgil
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« Reply #33 on: September 07, 2009, 07:00:03 AM » |
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1. Calvin and Hobbes.... 2. Thinking Garfield was funny.
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Demon Lizardman
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« Reply #34 on: September 07, 2009, 08:35:14 AM » |
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Good Sonic games good Garfield comics.
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neon
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« Reply #35 on: September 07, 2009, 10:06:16 AM » |
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the original pokemon show
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Nektonico
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« Reply #36 on: September 08, 2009, 01:25:20 AM » |
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Machines. Awesome art style, creative units, first person controls, but otherwise a crappy RTS. It died for a reason, but I keep coming back to it occasionally. For those who want to play it, TA spring is basically it except well designed and with a much less awesome art style. AKA it was a total annihilation clone with awesome art. Yeah. I remember it. Played it back in the day a lot. The low poly art in it is top notch. One of the best early 3d RTS games no doubt. Gameplay was a bit unbalanced though. Those units that could create a black hole on-the-spot kicked my ass consistently. Incidentally, i miss Metal Fatigue http://www.youtube.com/watch?v=NOGtv7qlF2s&feature=relatedThose modular mecha units and having the map divided in 3 fronts (sky, ground, and underground) sure was innovative back then.
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He was built by the worlds finest surgeons to drive the fastest car ever designed and nothing can stop him now. ಠ_ృ “The greatest misfortune is when theory outstrips performance.” - Leonardo DaVinci
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kyn
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« Reply #37 on: September 08, 2009, 01:28:05 AM » |
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1998 is gone, and you'll never have it back.
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Jason Bakker
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« Reply #38 on: September 08, 2009, 03:46:56 AM » |
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1998 is gone, and you'll never have it back. That year was epic  Which reminds me, I really should go back and play half those games 
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Arne
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« Reply #39 on: September 08, 2009, 11:29:14 AM » |
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I want immersion back. I used to be able to... see a screw or some junk on the ground, then imagine that it was a part of a little robot or something. When I first walked into a Dungeon in Zelda it was just magical with the music and atmosphere. Now it's just a bunch of sprites and "heh, so that's how they programmed that". I know how the maps is made and how the tile tables look, so I can no longer imagine that there's something more to the game.
The worlds (real or ingame) are more... within bounds.
That is why I often try to add an element of unboundness into my game designs. In a typical RPG I might want to add really rare encounters so all of the content isn't depleted right away. When doing the story I think it's a good idea to add little hints of other stuff that's going on outside of the game relevant bits. I think that's why Star Wars worked so well. It wasn't contained to just the movie. You could take the universe with you out of the Theater and play with it. "You fought in the Clone Wars?". Awesome in my mind, until defined and bound.
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I redesigned the Visionaries at some point. Didn't turn out very good though.
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