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Veo
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« Reply #135 on: November 10, 2009, 11:21:05 AM » |
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JMickle
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« Reply #136 on: November 10, 2009, 11:30:08 AM » |
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haha i love the sniff on the idle  i think the walk needs a bit of work but overall the look great.
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Soulliard
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« Reply #137 on: November 10, 2009, 12:00:55 PM » |
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Those are great.
The walk should be more of a run, though.
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Endure... In enduring, grow strong. -Unbroken Circle of Zerthimon
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Veo
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« Reply #138 on: November 10, 2009, 12:02:21 PM » |
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Those are great.
The walk should be more of a run, though.
Bah, I suck at runs T_T
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Winterous
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« Reply #139 on: November 10, 2009, 03:25:26 PM » |
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Those are great.
The walk should be more of a run, though.
Bah, I suck at runs T_T Don't worry, it's not your sole duty  Anyway, they're great. But on the jump one his feet should be angled down a little when he's in the air.
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William Broom
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« Reply #140 on: November 10, 2009, 06:29:22 PM » |
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These all look great!
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R. D. Ein
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« Reply #141 on: November 11, 2009, 05:01:49 AM » |
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The walk cycle is really stiff. His arms barely move at all.
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"We pride ourselves in making the impossible possible." - Radical Dreamers Moonchild Devblog-
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Kaikimi
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« Reply #142 on: November 11, 2009, 05:56:09 AM » |
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It would probably help if people actually sprited new poses for his body parts instead of moving his arms and whatnot.
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 Oh there's a Project Frostfire devblog now? sweet!
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JMickle
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« Reply #143 on: November 11, 2009, 08:10:06 AM » |
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an animator's job is never done
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falsion
Level 6

Posts: 688
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« Reply #144 on: November 12, 2009, 01:48:35 PM » |
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The nose on the idle animation has too much of a bounce. It's like he's violently and suddenly sniffing in a huge whiff of something.
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Soulliard
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« Reply #145 on: November 12, 2009, 03:56:16 PM » |
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I think that's the idea. In any case, exaggerated animations are not a bad thing.
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Endure... In enduring, grow strong. -Unbroken Circle of Zerthimon
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falsion
Level 6

Posts: 688
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« Reply #146 on: November 16, 2009, 05:06:27 PM » |
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Well, there should be more frames to it at least. It's like his nose is teleporting to another location, and it looks kinda odd.
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LazyWaffle
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« Reply #147 on: November 18, 2009, 05:24:21 AM » |
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The walk looks like he's tapdancing. Maybe we can add in a cane and make it a special move? 
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Kaikimi
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« Reply #148 on: November 18, 2009, 12:39:51 PM » |
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He needs something closer to this as his running animation. 
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 Oh there's a Project Frostfire devblog now? sweet!
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Soulliard
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« Reply #149 on: November 18, 2009, 04:40:16 PM » |
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Yep. Something like that. 
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Endure... In enduring, grow strong. -Unbroken Circle of Zerthimon
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