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877525 Posts in 32868 Topics- by 24306 Members - Latest Member: gilbertobitt

May 19, 2013, 05:58:59 PM
TIGSource ForumsPlayerGeneralvideogame BOOBS and you
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Author Topic: videogame BOOBS and you  (Read 22168 times)
Impossible
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« Reply #15 on: September 14, 2009, 10:47:45 AM »

How about giant motion-controlled hard cocks in all our videogames?

I don't play games to do things that are more fun in real life.
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Ivan
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alright, let's see what we can see

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« Reply #16 on: September 14, 2009, 10:49:45 AM »

Ahahahahahahah... touché, my friend.
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Eric McQuiggan
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« Reply #17 on: September 14, 2009, 10:55:23 AM »

I think more work needs to be spent on independent Boob physics. Not boobs of Independent developers or by independent developers, rather the boobs need to move independently from each other. I think this aspect is sorely lacking in modern games, it breaks the immersion if there isn't rhythmic bouncing. I understand that this might cause additional strain on graphics cards, having to deal with another control object, but surely this is more important than wrist articulation or knees.
« Last Edit: September 14, 2009, 12:50:40 PM by Eric McQuiggan » Logged

moonmagic
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« Reply #18 on: September 14, 2009, 11:33:49 AM »

I'm imagining a female character running with completely straight arms and legs, like a compass, with thunderous basketball boob inertia.
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« Reply #19 on: September 14, 2009, 12:45:49 PM »

Its bonus funny when you think about how you have to animate them using a "Boob Bone".
i was just gonna post this sgfsdfh
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kummerspeck
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« Reply #20 on: September 14, 2009, 02:09:34 PM »

Now that Tecmo and Koei have merged, I wonder if they will include boob physics in Romance of the Three Kingdoms and Nobunaga's Ambition.
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Alec S.
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« Reply #21 on: September 14, 2009, 02:35:58 PM »

I think more work needs to be spent on independent Boob physics. Not boobs of Independent developers or by independent developers, rather the boobs need to move independently from each other. I think this aspect is sorely lacking in modern games, it breaks the immersion if there isn't rhythmic bouncing. I understand that this might cause additional strain on graphics cards, having to deal with another control object, but surely this is more important than wrist articulation or knees.

I'm pretty sure this was in DOA:Extreme Boob Volleyball 2
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Shade Jackrabbit
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« Reply #22 on: September 14, 2009, 02:59:31 PM »

How about giant motion-controlled hard cocks in all our videogames?

Hmmm... Halo 4? (Teabagging gets a whole new level.)
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Zest
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« Reply #23 on: September 14, 2009, 03:03:42 PM »

Actually, I remember several reviewers mentioning this, and being extremely creeped out by what appeared to be sentient breasts.
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Shade Jackrabbit
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« Reply #24 on: September 14, 2009, 03:06:15 PM »

Not to mention it never really makes any sense. I mean, I'm no expert, but don't breasts of that size need better support specifically so that they aren't flopping about all the time and causing back problems? How do you expect to be a good ninja if you have bad posture?
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Destral
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« Reply #25 on: September 14, 2009, 03:26:39 PM »

It's puerile, but I guess as long as some segment of the game-buying population can be convinced to part with their money with antics like these, it will continue to happen.

Personally I think it's distasteful, and a little sad, that a game that can and should easily stand on it's gameplay and aesthetic merits alone should be made to pander to gamers like this.

Incidentally, there's an interesting rev rant on destructoid that tangentially touches on the subject of heroine's assets:

http://www.destructoid.com/videos/rev-rant-sexy-heroines-148022.phtml&t=video
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Ivan
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alright, let's see what we can see

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« Reply #26 on: September 14, 2009, 03:35:54 PM »

But honestly why even talk about it? It's like discussing why there is so much violence in Rambo or why the new Transformers movie has so many explosions.

They're shit movies and that's that.

Same here, it's some shitty game marketed at sex and violence obsessed teenagers. If the game is about slicing people open with swords, does it really matter if there are bouncy tits in it or not?
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Robotwo
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« Reply #27 on: September 14, 2009, 03:37:08 PM »

I mean Dead or Alive one was a great game , when the second came out there was ONE major thing they had been working on ... Boob physics ... and since then all DoA games have had it as a standard ... even spawning the spin-off series "DoA Extreme Voleyball" , which isn't about anything else than dressing the characters in skimpy outfits and observe the physics. Concerned

I mean soon they'll even be implementing it into such games as let's say "mirrors edge" , just pan the camera down and spam the space-key  Huh?

but some of the worst cases I've seen is actually in Pixel-based animations ... except then its artwork and not a entire programming project , I mean May from King of Fighters is one of the obvious cases , when she jumps she basically slaps herself in the face.

Another case is definitely Psylocke from Marvel vs Capcom 2 ... when I saw that I just knew it was a little over the top , pic follows:
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Shade Jackrabbit
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« Reply #28 on: September 14, 2009, 03:41:14 PM »

Hah. She needs to block them with her shoulder so she doesn't get hit in the face.
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c-foo peng
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« Reply #29 on: September 14, 2009, 04:32:07 PM »

Another case is definitely Psylocke from Marvel vs Capcom 2 ... when I saw that I just knew it was a little over the top , pic follows:


That's not the actual sprite though. The original sprite is a bit more classy.

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