What is this game?it's an iPhone game where you create your own beasts by combining different a lot of different body parts, and then put your beast through a training camp to turn it into the best biggest fighting machine.
Training your beast, is done by playing various mini games, or by choosing a passive approach , akin to how it works in Eve online.
The fight is a mix of automatic fighting, each participant taking turn, and strategic use of Tricks which is special abilities the beasts can learn or buy in the in-game shop.
The player can only perform three tricks each battle, but if the battle judge is looking away, you can try and cheat in another trick. Don't get caught cheating the judge though.. he'll get angry!
Story behind the game.The team behind it is a cooperation between Tumbleweed Interactive and Dark Codex Studios. The story goes like this, Tumbleweed hooked up with Dark codex at an afterparty after they had won "best concept" award at Norwegian Game Awards, a student game dev competition.
We were from the same school, and as we had experience with developing on iPhone and they had a great concept, we talked about doing a cooperation.
The fact that both of us had been active in the demoscene and shared beers at demoparties in the past, made the decision easy. COOP!
And here's the important part: concept art and ....
dig it, a real-life figurine. Sabotender from Dark Codex is incredibly crafty!
and the figurine of the judge.
More updates as the project develops!
We'll open up for beta testing as well when we get to that point.