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879708 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:12:44 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Barkley
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Soulliard
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« Reply #60 on: January 13, 2010, 06:05:43 PM »

Sounds good to me. It's either him, Gish or Spelunker.
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thatbrod
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« Reply #61 on: January 13, 2010, 07:14:51 PM »

Yeah I'd love to play with Barkley next. I'm really happy you guys started this project, I've been finding so many awesome freaking games.  Beer!
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falsion
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« Reply #62 on: January 15, 2010, 09:45:02 PM »

I'd like to start programming another character. Any objections to doing Barkley next?

Come on and slam, and welcome to the jam.

(in other words "yes, by all means do him next. godspeed.")
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Clemens
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« Reply #63 on: January 18, 2010, 12:22:20 AM »

Yeah, cool, I'm looking forward to Barkley! Just need some animations now. Who's up for it?  Well, hello there!
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« Reply #64 on: January 18, 2010, 10:23:51 AM »

Yeah, cool, I'm looking forward to Barkley! Just need some animations now. Who's up for it?  Well, hello there!

I think he's got massive potential too  Grin

I hope you're aware that your sprites are phenomenally impressive, but I'm also looking forward to seeing work from other, quieter, pixel-artists around here.
You're amazing, but having one person creating 50% of the sprite-work is a bit... well, demanding, perhaps?  Wink
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JMickle
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« Reply #65 on: January 18, 2010, 02:18:30 PM »

i'm getting better at animating so i'll have a shot at some of these

but i aint perfect by a long shot and all my animating programs are pretty horrible to work with
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Clemens
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« Reply #66 on: January 19, 2010, 11:21:17 PM »

Yeah, cool, I'm looking forward to Barkley! Just need some animations now. Who's up for it?  Well, hello there!

I think he's got massive potential too  Grin

I hope you're aware that your sprites are phenomenally impressive, but I'm also looking forward to seeing work from other, quieter, pixel-artists around here.
You're amazing, but having one person creating 50% of the sprite-work is a bit... well, demanding, perhaps?  Wink

Haha, thanks for the props!
But you are right, it's not only a bit demanding, it's practically impossible, at least not within a reasonable amount of time.
On the other hand, Card Sagas Wars has massive amounts of sprites with lots more details done by mostly one sprite artist (with some contributors though).

However, I wouldn't want to be that guy and it would also miss the point with IB being a community project. I just think the larger the gap between coding progress and sprite work, the less people will be motivated to contribute, because they see IB as an impossible, over-ambitious project. Since I really would like to see it finished one day, I try my best to decrease this gap and keep other people interested and motivated by making continuous progress.

I would also love to see more contributions by other people, as I know there are many talented and skilled artists around here who do amazing work. Many of them have inspired me to work on IB and I feel like my skills have improved quite a bit since, if I may say so.
To me it's just important to try to somewhat satisfy the level of quality that Oracle (whatever happened to him anyway?) delivered originally, in the sprites as well as the animations. But even if some animations don't meet that quality standard in the first place, there always is the option to edit them and get a good result together. After all, IB is also here so we can learn from another, hone our skills and get good feedback by working together.

I think Barkley would be a very interesting and challenging, but not too hard character to animate. It'll be important that he's constantly moving, even when idling, by dribbling the ball and bouncing around.
However for now, I have my hands full with working on Turner anyway, so Barkley is definitely open for other contributors (not that this would mean you can't work on Turner too)!

So by all means, sprite away! Wink
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John Sandoval
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« Reply #67 on: January 19, 2010, 11:42:42 PM »

Yeah, I wanna get back to spriting myself; it's just that I've gotten caught up working on a combination of schoolwork and GameMaker (I've started building a game of my own Smiley)

Some preliminary work:


I figure that I'll start finishing up Xoda this  weekend.
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Clemens
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« Reply #68 on: January 20, 2010, 12:06:21 AM »

Hey John, looks nice! But yeah, I know what you#re talking about. I tend to get caught up in side projects too and need to work on other stuff to actually earn money and buy food...

I'm curious where your project will go, the sprites look nice so far, except that she doesn't ever really touch the ground in the run cycle. I allowed myself for a quick edit to show what I mean:



It has the same amount of frames and the only thing changed was the position of the legs in a few frames. It's a bit rough though, you'll to fix some details.

Oh, and let's try to not derail the thread completely. Wink
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William Broom
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« Reply #69 on: January 21, 2010, 03:41:45 AM »

A while ago there was some discussion about Barkley's movelist, but it got forgotten amongst discussion of the idle sprite. Some people were saying that he had too many slam dunks and not enough other basketball moves, which makes sense to me, but I haven't played BSUJG enough to make good suggestions for his moves. So if there are any changes people want to suggest go for it.


I'll quote the current movelist here:
Movelist

A- Shove- Barkley delivers a quick shove with his basketball.

>A- Double Team- An illusionary double of Barkley runs forward and delivers a melee attack.

^A- BBall Spin- Barkley spins his basketball above him, delivering a few weak hits.

vA- Slam Dunk- Barkley slams his basketball into his opponent, for a powerful melee attack. When used in the air, it is a stall-then-fall.

S- Pass- Barkley throws a basketball in front of him. It deals fairly high damage and is affected by gravity.

>S- Showboat Jam- Barkley jumps forward as cameras flash. He finally lands with a devastating explosion. It’s a slow, but very strong attack.

^S- Holy Slam- Barkley floats upwards in a beam of light, then comes down, dealing massive damage.

vS- Vamp Slam- Barkley attacks with a slam dunk. He heals some damage if it connects.
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Logabob
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« Reply #70 on: January 21, 2010, 05:42:27 AM »

I think his movelist looks great, except that his ^S sounds on paper to be a difficult recovery move.
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Gimym TILBERT
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« Reply #71 on: January 21, 2010, 08:20:35 AM »

Yeah, I wanna get back to spriting myself; it's just that I've gotten caught up working on a combination of schoolwork and GameMaker (I've started building a game of my own Smiley)

Some preliminary work:


I figure that I'll start finishing up Xoda this  weekend.

 Hand Thumbs Up Left Hey great!  Hand Thumbs Up Right I like the character design a lot  Hand Metal Left

However how it came the scarf be so floaty while th ehead so heavy ? Undecided
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Soulliard
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« Reply #72 on: January 21, 2010, 12:39:08 PM »

@Logabob Yes, in the same sense that Kirby's and Ike's recoveries are difficult to use. Bear in mind that Barkley's >S could also be used as a recovery move.

@neoshaman It's off-topic, but you are correct. If the scarf is flying behind the character, so should the ponytail. It's a great character design, but the animation just needs a little work.
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mokesmoe
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« Reply #73 on: January 21, 2010, 06:57:02 PM »

I actually find them easy to use, but thats the point of what you said so ignore this. Durr...?

PROTIP: Referencing stuff from smash bros is the best way to win arguments.
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William Broom
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« Reply #74 on: January 21, 2010, 07:01:51 PM »

For the 'Slam Dunk' and 'Vamp Slam' moves, I'm thinking that they could work like Bowser's and Yoshi's down-specials - that is, in the air, they will send you straight down, but on the ground, you will actually fly up in the air and then come back down quickly. This sounds counterintuitive since they are mapped to a downward direction, but it works fine in SSB.

Also, any suggestions on how to differentiate between those two moves? Maybe Vamp Slam has a shorter range and is a little slower, but of course it has the advantage of leeching health. And should Vamp Slam 'stick' to the enemy, like a grappling attack?
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