Hey guys,
I still get a couple of mails every now and then about updating this game, since it was a bit too broken for most people to enjoy it before. Also, the motion blur killed the performance on weaker systems, so I uploaded a version without motion blur this time.

The whole idea behind this demo was to find out whether my framework is efficient enough to crate a decent little co-op jump 'n run on a weekend - so don't expect too much

I still think it's a fun little title though and even though the graphics are minimalistic (Heavily inspired by 'Being struck by lightning'), it has some charm

Objective: Collect all the marbles through the power of teamwork.
Controls:
Zip:
Arrow Keys: Move
Z = Jump
X = Action (Early in the game, you have to open the door - it says press 'B' to open door, that refers to the Xbox360 Controller. If you play with a keyboard, 'B' means 'X'

)
Henk:
NumPad 4: Move Left
NumPad 6: Move Right
NumPad +: Jump
As you might see on the flawed keyboard layout, it wasn't really designed to being played with a keyboard. In a perfect world, you'd test it with two connected Xbox360 Controllers and a buddy to help with the teamwork aspects.
Have fun, I'd still love to know what you guys are thinking. I ran out of time to create a boss at the end, so there's no real gratification for completing it and in this version the game simply kills itself when the timelimit runs out. Hope you guys enjoy it nevertheless

DOWNLOAD:With Motion Blur:
http://www.thomasmahler.com/files/Mr. Chungs Misadventures.rarWithout Motion Blur:
http://www.thomasmahler.com/files/Mr. Chungs Misadventures (no MoBlur).rar