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879260 Posts in 32972 Topics- by 24360 Members - Latest Member: bbolton

May 23, 2013, 04:06:17 PM
TIGSource ForumsDeveloperFeedbackKreis - Very early build - Now working...
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Author Topic: Kreis - Very early build - Now working...  (Read 2547 times)
looseleaf
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« Reply #15 on: October 03, 2009, 01:44:02 AM »

It worked for me after deleting opengl32.dll. I'm running Windows 7 and fairly new hardware.

The shadow effect is cool. Movement is a bit sluggish for me. But I guess you're not looking for gameplay feedback yet?
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« Reply #16 on: October 03, 2009, 02:15:47 AM »

Well, I think I've got it more or less stable now, so a bit of feedback on that kinda thing would be helpful, although as you can see it's in a very early stage of development
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looseleaf
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« Reply #17 on: October 04, 2009, 02:02:26 AM »

On the first level I quickly fell down to the bottom and thought it was pretty lame. But when I tried the other levels I kind of "got it" and could see more potential. It's fun knocking down the enemies and exploring the maps.

As I said before the controls feel sluggish to me. Maybe take a look at how movement works in Gumboy http://www.gumboycrazyadventures.com/ and see what you think?
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« Reply #18 on: October 04, 2009, 05:35:25 AM »

Interesting, I did have movement like that in one of the early builds, but I soon found it really hard, seeing as you have no control over movement in the air. You are right though, the movement is a little sluggish, i might put in something like:

if direction  does not equal wanted direction then
 apply a high force
else
 apply a small force
endif

or alternatively I could have something like in crysis, where you press shift to sprint

I'll put them both in and upload a new version
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