I really liked your prototypes!
thank you! i'm glad you liked it. also, thanks for testing them out on Mac

.
I was especially fond of the one with the balls that could sort of scrape against each other, which created a really unique sound
that's still my favorite one as well... (
we've also done another version of the same thing back in my missed, but aborted study time... it was for the NDS (homebrewed) 
)
by the way,
i've been listening to some of your music. and i have to say, i really love it! especially 'Music for Games 2', it's beautiful! 8D
A few of the others crashed my (very crappy) copy of windows running on my mac
i'm sorry about that... some of the programs are already older, and i used only the microsoft compiler there, which always requires that the exactly fitting DLL files are installed... otherwise the program simply crashes, for some reason. but, your whole computer crashed? hmmm... that's strange.
As far as your es library is concerned: it sounds really cool Smiley; that said, right now we are planning on doing the project free/open-source, and we don't really have any money, so unless you decide to GPL it or something similar, we probably won't be able to use it... also, we aren't to the part of the process where we need anything besides supercollider and processing, but once we get there, if it seems like your library could be helpful, I'll get in touch.
okay, good. i'm working on a first alpha release version, which will hopefully be ready at the end of this month... all packed up, with a simple tutorial, some demo patches and a first documentation. probably, available on a separate web page soon (
http://es.0rel.com/).
i've decided to either go for a totally unrestricted open-source license (MIT/BSD or LGPL), or otherwise, only the editor will be for free, and when someone wants to use the library in a commercial project, it will cost something (depending on the size of the project), all handled specifically per project, via e-mail. - for free projects though, i really want it to be open for everyone. i don't know how to handle this exactly, yet.
when i'm a step further, i will send you a message... for free things, you can use it in any case, if you want.
but i don't know if you're mainly working on/for Mac... my tool is mainly for Windows, but i got it working on Linux too. - the library itself should be portable 1:1 though, only the editor would need some work to get in running on a Mac (window handling, audio), but i don't have experience with Macs in general. so, probably i can only provide it for Windows for now...
@PortAudio / audio libraries:
since i've spent quite some time with realtime audio now, here the c++ libs i've tested so far, for the hardware handling (note: my synth library itself doesn't depend on any specific audio API).
i hadn't much luck with PortAudio on my side (but i can't remember why exactly). currently OpenAL (Soft) seems to have all i need, also to possibility to stream sample by sample, which was not immediately obvious when i tried it out the first time...
OpenAL (free, cross platform):
http://www.devmaster.net/articles/openal-tutorials/lesson8.php (streaming tutorial)
OpenAL Soft (free, corss platform):
http://kcat.strangesoft.net/openal.htmlSDL_mixer (free, cross platform):
http://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_frame.htmlRtAudio (free, cross platform):
http://www.music.mcgill.ca/~gary/rtaudio/fmod (free for non-commercial use, cross platform):
http://www.fmod.org/BASS (free for non-commercial use,
Windows / Linux cross platform):
http://www.un4seen.com/irrKlang (free for non-commercial use, cross platform):
http://www.ambiera.com/irrklang/DirectSound (Windows):
http://www.eastcoastgames.com/directx/chapter2.html (lowlevel, but problematic under >= Vista)