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878331 Posts in 32916 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 04:21:48 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Flash or Flash Develop?
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bateleur
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« Reply #15 on: October 01, 2009, 04:41:37 AM »

I have Flash CS4 but I virtually never use the IDE.

Everything I do is classes anyway (separate .as files) so I can do it all in emacs without having to use either Flashdevelop or the Flash CS4 IDE.
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BorisTheBrave
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« Reply #16 on: October 01, 2009, 02:06:18 PM »

Yeah, stop treating it like it's either or. If you have more than 200 lines, you should use FlashDevelop (or basically anything other than Flash) for the code. If you are using vector/animated assests, you should use Flash to manage those (like you have a choice).

And make a distinction between editor and compiler. Using FlashDevelop doesn't prevent you using Flash instead of Flex as your compiler. It in fact works quite well. Similarly using Flash doesn't stop you using Flex to compile (you can Embed() .swf assets).

Peronally, I write code in FlashDevelop, compile in Flex, and hop over to Flash for debugging (and occasionally level design).
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Titch
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« Reply #17 on: October 01, 2009, 02:12:04 PM »

I ditched Flixel as a lost cause (too hard Concerned).

Wha...?

I guess I must come from planet crazy cos I found it much easier than coding strait AS3 OR trying to get a library made in Flash to place nice with FlashDevelop.

I've used both, I like using FlashDevelop because it doesn't bog my processor and ram down a ton of resources with an ugly interface that doesn't work well and is mostly useless for coding. Doing GUI's/Interface stuff is a pain, I've been thinking I need to write a little something something in Adobe AIR to help with that.
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Aquin
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« Reply #18 on: October 01, 2009, 02:13:05 PM »

Yeah flixel is pretty damn awesome so far.  I only hope I produce a game of merit sometime soon using it. 
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I'd write a devlog about my current game, but I'm too busy making it.
agj
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« Reply #19 on: October 01, 2009, 02:16:35 PM »

I am using FlashDevelop for AS3 and enjoying it, but it does have some bad points. Unless I am missing something obvious, the error handling is terrible.

You don't seem to have FlashDevelop setup the optimal way. Follow these instructions.
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moi
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« Reply #20 on: October 01, 2009, 03:12:03 PM »

I am learning myself Flash (after years of spite) and I have jumped straight into Flixel without even looking at anything about AS3 or flex or whatever it's called.
That's how awesome Flixel is.
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lelebęcülo
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« Reply #21 on: October 01, 2009, 03:26:06 PM »

I don't use Flixel myself because I've got requirements from my physics engines that Flixel doesn't cover, and it does some things that I don't like.

But I do refer to it a lot for Flex development. It's a pretty good standard for making a game. Not perfect for a particular task, but generically very good.
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roboprez
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« Reply #22 on: October 01, 2009, 04:51:39 PM »

I ditched Flixel as a lost cause (too hard Concerned).

Wha...?

I guess I must come from planet crazy cos I found it much easier than coding strait AS3 OR trying to get a library made in Flash to place nice with FlashDevelop.

Hey when I first tried out flixel I didn't even know what a class was! It wasn't really Flixel's fault I just needed to learn more before I continued. I really need to get back to it.
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allen
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« Reply #23 on: October 02, 2009, 02:04:49 AM »

Yeah, stop treating it like it's either or. If you have more than 200 lines, you should use FlashDevelop (or basically anything other than Flash) for the code. If you are using vector/animated assests, you should use Flash to manage those (like you have a choice).

And make a distinction between editor and compiler. Using FlashDevelop doesn't prevent you using Flash instead of Flex as your compiler. It in fact works quite well. Similarly using Flash doesn't stop you using Flex to compile (you can Embed() .swf assets).

Peronally, I write code in FlashDevelop, compile in Flex, and hop over to Flash for debugging (and occasionally level design).

it's whatever people want to use, I don't see why they should use flashdevelop over the other. it's up to what each person is accustomed to. If someone had more than 200 lines of code and was using Flash IDE (check bateleur's post)
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Aik
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« Reply #24 on: October 02, 2009, 03:32:27 AM »

Flash makes me rather upset, while FlashDevelop makes me incredibly happy.

... that is all I have to say on the matter, really.
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Drew
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« Reply #25 on: October 02, 2009, 08:35:57 AM »

I use the Flash IDE, but I use SciTE for code editing.  It is a little annoying to use an external editor, but it is totally worth it. Flash's code editor is extremely laggy on the ancient laptop I've been using.



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BorisTheBrave
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« Reply #26 on: October 03, 2009, 03:44:46 AM »

it's whatever people want to use, I don't see why they should use flashdevelop over the other. it's up to what each person is accustomed to. If someone had more than 200 lines of code and was using Flash IDE (check bateleur's post)
The same way you should use AS3, instead of AS2. Or should use browsers other than IE. It's not that the alternative doesn't have a few things going for it, but in general the decision is clear enough that it's not worth mincing words over. In the past, people were accustomed to the worse choices, but they looked beyond it for what would be the best tool once you got over the small re-learning curves.
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Hima
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« Reply #27 on: October 03, 2009, 04:44:12 AM »

I tried learning making games in Flash IDE many times but somehow I couldn never get myself used to the process. I think I'm just used to writing code, which make me love FlashDeveloper. It is also free, and with flixel, I've never had this much fun with Flash game dev before.Wizard

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pcmccull
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« Reply #28 on: October 03, 2009, 08:55:54 AM »

I use a combination of both Flash and Flashdevelop for my games. I use flash to create graphics and animations and then give them a linkage id and publish an assets swf. Then I use Flash Develop and the Flex SDK to embed the graphics from the assets swf, code the game, and publish the final game swf.
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Eclipse
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« Reply #29 on: October 04, 2009, 03:35:07 AM »

the best one is Adobe Flex Builder, that's basically a modified version of Eclipse...
Flashdevelop is nice but it doesn't have a proper debugger support.

Flash CS4 is a lurid piece of crap if you want to code something complex, it's good only do to vector animations
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<Powergloved_Andy> I once fapped to Dora the Explorer
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