No worries, I thought it was pretty fair considering how unfinished the game is.
I really like the idea of trying to sleep and getting woken up by monster voices now. I'm a bit stumped on how to avoid it being abused. I've kept the food clock out of this for some time now and I really don't want to complicate things. I might introduce nightmares after the dungeons zone perhaps - you randomly wake up to a horror chasing you.
I think sleeping is something you should feel like you are trying to "get away with" heres a thought.
Sleeping is going to be scary in my idea. your vision turns to 0 light then if any remaining monsters are in the level a few will be teleported between X to Y units closer to your location so as you sleep/heal the monsters will progressively be getting closer and closer, with the only hint of how close they really are being the sounds/text. if the level is cleared already there will be no issue as I would have afked all day there anyways before moving on.
This will have an effects on the player
1. They will learn to set up camp as far away from combat as possible before sleeping
2. They will not sleep near enemies as an abuse to kill them bit by bit with the quick kill->rest option
Healing runes are what power the rest and influence it. Players will still use healing runes to top off hp in high health, use items for low health situations and use camping for mid range health situations.
Sleeping with poison will kill/hurt over time.
if you want a turbo cool part of it resting can be used as a writers tool used to trigger Nightmare events or dialog from the character learning about their past
I call this the classic rouge situation, YEAH free heal all you want, except heres the deal,
1. X more enemies will be spawned in the level
2.the monsters in the level all gain +1 level equip or if they have no weapon/armor they have a chance of gaining it.
third simple idea
1. Standing still raises your regen current regen by X% every 2 seconds (so I still afk heal, it just doesn't take 7 years to do it)