Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877636 Posts in 32874 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 04:55:31 AM
TIGSource ForumsDeveloperFeedbackFinishedRed Rogue
Pages: 1 ... 66 67 [68] 69 70 ... 90
Print
Author Topic: Red Rogue  (Read 114527 times)
st33d
Guest
« Reply #1005 on: June 10, 2012, 11:50:21 AM »

it is

it's solved level generation bugs
Logged
DustyDrake
Level 9
****



View Profile
« Reply #1006 on: June 10, 2012, 01:24:39 PM »

I am slightly confused.
Why is @ being called Skree?
Logged

st33d
Guest
« Reply #1007 on: June 10, 2012, 01:30:01 PM »

steps to reproduce?
Logged
DustyDrake
Level 9
****



View Profile
« Reply #1008 on: June 10, 2012, 01:38:08 PM »

aw crap I forgot the log, but I was a goblin (i think) and I had fed @ a rune of identify.
It gave the true identity dialog, no quest though and no lore.
From then on he was called Skree
He died, so I opened a portal to the underworld and pulled him out, decided to go in and use a rune of identify again, and got a new quest (which I couldn't complete due to the gems appearing in the water), left and got killed before I could do anything else
Logged

killozapit
Level 0
**


View Profile Email
« Reply #1009 on: June 10, 2012, 01:49:14 PM »

The entire content you will encounter in the game is contained within the random seed.

All you have to do is share the number.

Not quite what I was talking about. In nethack every once and a while it pulls a level from saved 'bones' files that includes an exact snapshot of the current level of the dead player, including some of the dead player's inventory and a gravestone for them you can dig up for loot/chance of being attacked by the player's ghost. It's almost a bit like the way Demon's Souls/Dark Souls has players indirectly communicate with one another. Honestly though I guess it's kind of a silly feature.

I am slightly confused.
Why is @ being called Skree?

Sounds like @ has been poly morphed to another creature? If I remember right every creture has their own 'true name' they are called.
Logged
st33d
Guest
« Reply #1010 on: June 10, 2012, 01:52:02 PM »

yup, never thought about requesting a quest in the underworld or whilst the minion is polymorphed

i guess the polymorph thing with identify should qualify as a hack to identify the race and get quest xp (but fix the naming issue)

not sure how I'm going to rustle up a quest outside of the dungeon
Logged
DustyDrake
Level 9
****



View Profile
« Reply #1011 on: June 10, 2012, 02:02:24 PM »

Don't!
Say something like "@ has nothing for you to do" or something

and also, @ was still a skeleton I was the one who was wearing a face
Logged

st33d
Guest
« Reply #1012 on: June 10, 2012, 02:16:50 PM »

what happens to your quest xp?
Logged
DustyDrake
Level 9
****



View Profile
« Reply #1013 on: June 10, 2012, 02:27:27 PM »

well, there's no quest so there's no xp.
same as it is now if you were to use the id rune in a non-dungeon area

also, it appears that giving @ an id rune in the overworld it will not show the lore notification and it will lock the menu on [FEED MINION] for the id rune, with no way to navigate the menu.
Logged

st33d
Guest
« Reply #1014 on: June 10, 2012, 02:30:13 PM »

marvellous
Logged
st33d
Guest
« Reply #1015 on: June 11, 2012, 01:59:11 PM »

Update 387

identify can no longer be eaten in areas (solves everything)
identify on a polymorphed minion or player will now unlock race lore in addition to the usual effects
the number of levels per zone now fluctuates between 3 and 4 (there is always one or two early zones with 4 levels)
the end game has been moved up from level 16 to level 15

The boss fight will also drift a bit, with sightings of the boss and catching up with him being variable, but the underworld portal will always be at level 15.

Forgot to put xp in epitaph. Bugger.

Also, found a non-key-spawning level whilst play-testing it just now. Brilliant. I'll start on that in the morning.
Logged
st33d
Guest
« Reply #1016 on: June 11, 2012, 02:25:39 PM »

Fixed - 388

xp and xp level in epitaph
stopped gate placement putting a gate exactly where a key already is
Logged
st33d
Guest
« Reply #1017 on: June 12, 2012, 04:44:47 AM »

note to self: wall-walker ai-graph generation needs updating to the new cliff handling behaviour
Logged
DustyDrake
Level 9
****



View Profile
« Reply #1018 on: June 12, 2012, 05:41:24 AM »

...hm?
Logged

rek
Level 5
*****



View Profile
« Reply #1019 on: June 12, 2012, 12:46:37 PM »

I've made it to the Caves (for the first time, yay) without a single Rune of Identify. My rune inventory is seven rows of varying counts of "Rune of ?". Should that be possible? I've always found Identify runes pretty common before.
Logged
Pages: 1 ... 66 67 [68] 69 70 ... 90
Print
Jump to:  

Theme orange-lt created by panic