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878099 Posts in 32905 Topics- by 24327 Members - Latest Member: MasterFenrir

May 21, 2013, 06:24:44 AM
TIGSource ForumsDeveloperFeedbackMechaDillo, our first office RANDJAM,
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Author Topic: MechaDillo, our first office RANDJAM,  (Read 525 times)
havchr
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« on: October 05, 2009, 10:45:57 PM »

We decided to have a game jam at the office over the course of the weekend.
The format we decided upon, was a random one. We wanted to be challanged by randomness.

What we did, was to choose two random verbs, one random noun and one random adjective.

here are the words:

verb 1:    to fox
verb 2:    to reschedule
noun:      gutter
adjective: erect

Here is the result: (unity web player)
http://www.biometricgames.com/randjam/
move with left + right, place actions on timeline. Go!
Failed? Reschedule.
Only run, jump, use and crawl works.

Reschedule formed most of our gameplay. We wanted to implement fox as a way to trap enemies, and also as a story thing with deception. Gutter is why there is sewer holes.
Erect was also kinda poorly implemented. There were a lot of ideas (erect penises), flying around when brainstorming, but it didn't make it into the game proper.

As it's a 48 hour project, it's not very long, nor very complete, but would love your opinions on it. We've done this jam to improve our skills, so getting feedback is a major part of it.

The idea with the game was to explore environmental puzzles, but they are too simple at the moment. Maybe with more interesting world changing abilities at hand, better puzzles could be created.
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Havchr works at Tumbleweed Interactive, a Norwegian independent game developer and he likes pizza and football
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