I present to you...
TEASER TRAILER!!
Anything Beats Everything is a game I'm making in Flash, in ActionScript 3.
I needed a small, simple game project to complete on my own. So I thought of this energetic game concept and made a non-playable prototype two nights ago, showing lots of colors and a variety of simple but colorful graphics.
Here's how
ABE's played. You start with a certain time, say 30 seconds. Basic instructions on what to look for appear quickly as happy hardcore music starts playing. Then the screen fills up with items, one of which fits the description. Timer starts counting down.

If you click on the wrong object, you lose time. If you get the right item, you gain a bit of time. The goal is to survive as long as possible as the "levels" get harder. And by harder I mean more animated chaos, more items, smaller items, smaller differences, more craziness.
Hopefully I'll have things animated to the beat of the music and will achieve a fast-paced, hyper game of chaos and observation.

I'm thinking of having a WIDE variety of items in there. For now I have those:
Bacon, bird, carrot, clown, birdman, mummy, death, flame, tomato, shovel, cake, RUNMAN, masks, leaf, cookie, skull, fishbones, nazi helmet, dollar bill, sandglass, cheese, alien, snowman, robot. But I plan on adding random stuff like Obama, Eiffel Towers, Lego Bricks, my head, planets, Yetis, Vampires, Hitlers, gorillas, nukes, coins, flags, ink stains, Hulks, rocketmen, pirates, pin-up ladies, baseball cards, etc.
I'm inviting artists (and anyone really) to participate and to add in new "levels". If you're ever interested to have, say, your RunMan in there, or your Spelunker, your Viking, or anything really, see the post reply here or the game's site right heeere! 
Cheers!