I present to you...
>> Click here to see the
TEASER TRAILER!!
Anything Beats Everything is a game I'm making in Flash, in ActionScript 3.
I needed a small, simple game project to complete on my own. So I thought of this energetic game concept and made a non-playable prototype two nights ago, showing lots of colors and a variety of simple but colorful graphics.
Here's how
ABE's played. Each level starts with a certain time, say 30 seconds. Basic instructions on what to look for appear at the bottom of the screen as happy hardcore music starts playing. Then the screen fills up with items, one of which fits the description. Timer starts counting down.
If you click on the wrong object, you lose the level. If you get the right item, you move back to the grid. The level grid is the shell of the game, is where you'll select the levels you'll play, trying to score Tic-Tac-Toe-like lines of succesfully completed levels. Every line you complete will net you a bunch of rewards - I'll talk about that in a future post. You can see there's a variety of level categories, easy, hard, expert, boss, trivia, story and puzzle! Yes, puzzle levels!
I'm still working on the help screens, as shown here. I want something clean, an overlay with clear instructions.
The goal is to survive as long as possible as the "levels" get harder. And by harder I mean more animated chaos, more items, smaller items, smaller differences, more craziness.
Note: the next few screens are from an earlier build.I'm thinking of having a WIDE variety of items in there. For now I have those:
Bacon, bird, carrot, clown, birdman, mummy, death, flame, tomato, shovel, cake, RUNMAN, masks, leaf, cookie, skull, fishbones, nazi helmet, dollar bill, sandglass, cheese, alien, snowman, robot. But I plan on adding random stuff like Obama, Eiffel Towers, Lego Bricks, my head, planets, Yetis, Vampires, Hitlers, gorillas, nukes, coins, flags, ink stains, Hulks, rocketmen, pirates, pin-up ladies, baseball cards, etc.
I'm inviting artists (and anyone really) to participate and to add in new "levels". If you're ever interested to have, say, your RunMan in there, or your Spelunker, your Viking, or anything really, see the post reply here or the game's site right heeere! An example of a level made from someone else's contribution (from Tobe's Vertical Adventure's creator Rayteoactive):
Cheers!