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879398 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 02:26:37 AM
TIGSource ForumsDeveloperFeedbackDevLogsFirefly - a game controlled with a candle
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Author Topic: Firefly - a game controlled with a candle  (Read 4140 times)
Sos
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« on: October 12, 2009, 02:59:20 PM »

Hi!

I decided to make a game that you control with a candle in response to constantly appearing sophisticated and expensive wiimotish game controllers.

In this game you control a firefly, which  gets attracted by the candlelight and follows it. Your task is to simply guide it through numerous levels. Below is a screenshot and a link to youtube video. I hope you like it.



http://www.youtube.com/watch?v=jw4utF-eA2U
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JaJitsu
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« Reply #1 on: October 12, 2009, 07:39:57 PM »

very interesting video. I would animate the firefly a bit better tho.
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Mr. LL
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Bluh bluh.

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« Reply #2 on: October 12, 2009, 08:22:19 PM »

I watched the video. My Word! Wish I had a webcam and a candle so I could play this. It looks so well done and well, interesting! I look forward to seeing this completed  Gentleman Hand Thumbs Up Right
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supershigi
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« Reply #3 on: October 13, 2009, 12:40:41 AM »

That's a very cute idea Smiley  I enjoyed the music in your demo as well.
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Laura Shigihara | Composer and Game Designer
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Sos
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« Reply #4 on: October 13, 2009, 07:06:50 AM »

very interesting video. I would animate the firefly a bit better tho.

Graphics in the game are pixelated (like in my avatar) and I wanted to make the firefly look as in Frogs and Flies (reference: http://www.youtube.com/watch?v=sPLbBvgTfJ8

But I'd gladly welcome your idea if you could give some details.
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allen
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« Reply #5 on: October 13, 2009, 09:41:33 AM »

I remember playing the beta of this a week or so ago. How's the progress? New levels? Difficulty changes Tongue

also, the firefly looks just fine in-game. it's hard enough as it is to watch the firefly and your surroundings at the same time anyway.
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Sos
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« Reply #6 on: October 13, 2009, 01:11:09 PM »

I remember playing the beta of this a week or so ago. How's the progress? New levels? Difficulty changes Tongue

also, the firefly looks just fine in-game. it's hard enough as it is to watch the firefly and your surroundings at the same time anyway.

As you can see I took your point of changing the control scheme seriously Smiley

Using candle simplified the gameplay quite a bit, so it's not as difficult now, so you can take your time to explore / read.

I'm currently managing windows / linux port and finetuning the control system. When I'm done, I'll work some more levels out.
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MaloEspada
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« Reply #7 on: October 13, 2009, 01:57:20 PM »

 Shocked Shocked Shocked
This is too awesome to be true! I love the game idea, so original, haha. At first I thought it was similar to Beacon, but the gameplay is totally different, making it unique!

I look forward to it, a lot!
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Sos
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« Reply #8 on: October 14, 2009, 03:02:03 PM »

Ok, I managed to get a cheapo-tesco-webcam that actually works well under windows.
Now I'm looking for some betatesters who would like to hunt down some bugs for me.

If some of you would like to try, please reply here and I will PM you with link and instructions.
You need: Windows / Linux, webcam, candle or anything that you think will work as well.

And I'm off to make some more levels.
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allen
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« Reply #9 on: October 14, 2009, 03:15:10 PM »

go ahead and send me the info. I'd like to give this new mechanic a try. Just so happens that I have a huge bag of tealight candles in my bathroom. Why not use them for a video game?  Cool
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Dom2D
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I'll do it myself then!

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« Reply #10 on: October 14, 2009, 04:06:54 PM »

That's a genius idea!

I don't have a webcam though, so I can't test for you, sorry! Tongue
I'll keep watching this though, very interesting idea.
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agj
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« Reply #11 on: October 14, 2009, 07:20:50 PM »

Very good idea! You should submit this to the Experimental Gameplay Workshop for the next IGF, or another such event.

A suggestion: Instead of getting the candle closer to the webcam to make the light stronger, make it so that moving the candle makes the light weaker, and staying still expands the visibility. This would actually provide an interesting, in my opinion, mechanic of looking around, then moving according to what you remember.
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JaJitsu
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« Reply #12 on: October 14, 2009, 08:19:17 PM »

very interesting video. I would animate the firefly a bit better tho.

Graphics in the game are pixelated (like in my avatar) and I wanted to make the firefly look as in Frogs and Flies (reference: http://www.youtube.com/watch?v=sPLbBvgTfJ8

But I'd gladly welcome your idea if you could give some details.

That has got to be one of the most boring looking games.

Its nice that you are referencing it, but since ur bgs are more detailed the firefly should match
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Sos
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« Reply #13 on: October 15, 2009, 02:25:46 AM »

Very good idea! You should submit this to the Experimental Gameplay Workshop for the next IGF, or another such event.

A suggestion: Instead of getting the candle closer to the webcam to make the light stronger, make it so that moving the candle makes the light weaker, and staying still expands the visibility. This would actually provide an interesting, in my opinion, mechanic of looking around, then moving according to what you remember.
IGF stuff is unfortunately US-only :/ But your idea looks interesting, I'll check that out to see if it wors as expected.
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fish
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« Reply #14 on: October 15, 2009, 08:59:51 AM »

neat idea.

love the fly's animation.

what do you mean IGF is US only?
im canadian, and i went.
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