FYI One more nitpicky bug report: Twice over the course of playing this I was able to trigger some sort of bug where, while simultaneously moving upward and smashing sideways into a crumbling wall (once via a swing, once via the boots), I was actually able to somehow go up through the ceiling and get stuck there. I was able to walk back and forth inside the ceiling but couldn't get back down.
We'd be able to duck below the 10 meg limit if we got a musician that can work in .mod (or equivelant) format. We're looking into it, more music is requested quite often. I thought a lack of music could be forgivable on an iPhone, since it's presumably full of music anyway. In hindsight, I have to admit that more music would add to things.
Hideous: I could have sworn we did that already. I'll check, I may be confusing the dev version (working on next update) with the full version.
Grapefrukt, mcc: Yeah, that's the Bug That Will Not Die. I think we finally have that bug fixed with the first update we're working on. Also fixed: Sometimes your hook magically latches into thin air.
I've been starting to leak out more about what's going to be in the first update for the game. Three big features are planned, along with various small requests and tweaks.
The first of these three features was announced on SlidetoPlay.com today: New character. You'll be able to swap your player character, Jake, out for the girl that saves you at the end of each level, Gunny. Both characters get their own set of hats and a couple of unique items for each character. Jake gets a lava-mulligan item and Gunny gets more ammo capacity. This also sets the groundwork for more characters in the future.