I want a game with a fluctuating economy and where I can hire farmhands to do all the boring jobs.
Ok, so this isn't how the GAME describes it, but here is a sample conversation I had with friends when I was playing Rune Factory:
"Hey, how is Rune Factory treating you?"
"Oh, it's fun, especially now that I got the glove."
"What's the glove for?"
"It's a mystic artifact that allows you to bind and enslave creatures to your will."
"...uh..."
"Oh, it's great. For example last night, I used it on some random shaman I found hiding out in one of the caves. Crazy old coot, wearing skulls on his head and throwing fireballs at rats. Now he lives in a shack on my farm, and picks crops."
"That's... an interesting design direction..."
"Yeah. And I found this water elemental? Now he's in charge of irrigation."
"Oh?"
"Yeah, he's up every day at the crack of dawn getting all the crops wet. I'm not sure how, since he doesn't have an animation for it, but... he walks over to each square. Sits there for a moment. And when he leaves, it's SOAKED."
"You don't say."
"Oh I do. I prefer not to imagine it in too much detail though."
"... right..."
"Later, my fields got too big for him, so I had to enslave some fish to help him out."
"So how much does it cost to keep them around?"
"Oh, I don't actually PAY them. Not as such. Not money, anyway. I give them some dried grass every day or so to keep them from starving to death, but beyond that, they stick around."
"So... let me get this straight. In Rune Factory, you have the fun of running around in a world filled with magic and strange creatures, and such... and turning them into underpaid migrant labor?"
"yeah, it's pretty sweet."
According to the GAME, the glove is for "petting the monster until it likes you", and not "mystically binding it to your will", but I'm pretty sure my interpretation is more entertaining.