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890923 Posts in 33517 Topics- by 24758 Members - Latest Member: sakuyo

June 18, 2013, 01:02:28 PM
TIGSource ForumsPlayerGamesVVVVVV by Terry Cavanagh (Mac/PC/Linux)
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Author Topic: VVVVVV by Terry Cavanagh (Mac/PC/Linux)  (Read 60447 times)
Loren Schmidt
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« Reply #300 on: January 16, 2010, 05:41:24 PM »

I just bought the full game today, and I'm really enjoying it. I don't have all the trinkets yet, but I'm dead set on finding them. Grin

This is one of the most consciously designed games I've played recently. It feels like every aspect of it has been refined over and over. I love it- games like this are so inspirational!

I think my only complaint is that the grey overworld feels significantly less dense than the more linear, colored areas. I'd be curious to know why this is- it feels like it may very well have been deliberate.
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Fuzz
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« Reply #301 on: January 16, 2010, 05:49:53 PM »

exploration game (zen platformer, if you prefer) mixed with action-packed platforming sections is the general thought behind it, i believe.
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Bood_War
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« Reply #302 on: January 16, 2010, 06:14:24 PM »

Just got it (First indie game I've ever bout btw)
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Groktar the Destroyer
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« Reply #303 on: January 16, 2010, 06:16:43 PM »

Just got it (First indie game I've ever bought btw).

Good work.
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Jrsquee
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« Reply #304 on: January 16, 2010, 06:36:52 PM »

Reviewed by kotaku!
Congrats terry!

http://kotaku.com/5449094/vvvvvv-micro+review-aaaaaah

Quote
VVVVVV is a fantastic little indie game that's worth experiencing for the well rounded exploration of its relatively simple gameplay mechanic, its incredibly smart level design and spectacular retro audio-visual presentation. The game is peppered with witty writing and an apparent attention to detail, making, at the very least, the game's demo a must-play.
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alspal
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« Reply #305 on: January 16, 2010, 07:15:52 PM »

Quote from: Kotaku
VVVVVV is as much puzzle game as it is reflex (and patience) testing platformer, a mini-Metroid-like adventure full of instant deaths by spike. Does that sound fun to you?


Sure, the game has some easy puzzles - but the meat of the game is in the execution, the action.
I think the game has more common with Super Mario 3 than it does with Metroid. An overworld that you can explore, then action filled levels with a princess at the end.

I think that is hardly a review though, they mentioned the price in a review of the game (LOL)! There was practically no critique, other than "oh it was frustrating cause I died".
It's more of a promotional piece, which is great!
It's just unfortunate they don't understand how to review something well (which is to be expected from a site like that I guess).
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« Reply #306 on: January 17, 2010, 09:33:37 AM »

Well I've gotta admit, I wasn't really sold after the frontpage article and reading part of the thread; could see it was well-liked almost universally but wasn't convinced it'd be for me. Tried the demo, and found it a lot harder than I'd expected... more so than I was eager to play further, even though I loved the use of the central mechanic.

Ultimately though, I saw the price just after I'd been paid and bit regardless. Best impulse buy of my life, bar none. The game is so much more rounded than I'd expected from playing a single level, with a real eye to detail and (as I should've believed from the frontpage review) no number of deaths in a row has wiped the grin off my face.

I hope any other sceptics will believe me when I recommend trying the demo and if you see anything you like, just dive in. A lot more than I'd expected and endlessly entertaining.
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C.A. Sinner
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« Reply #307 on: January 17, 2010, 10:19:05 AM »

Well I've gotta admit, I wasn't really sold after the frontpage article and reading part of the thread; could see it was well-liked almost universally but wasn't convinced it'd be for me. Tried the demo, and found it a lot harder than I'd expected... more so than I was eager to play further, even though I loved the use of the central mechanic.

Ultimately though, I saw the price just after I'd been paid and bit regardless. Best impulse buy of my life, bar none. The game is so much more rounded than I'd expected from playing a single level, with a real eye to detail and (as I should've believed from the frontpage review) no number of deaths in a row has wiped the grin off my face.

I hope any other sceptics will believe me when I recommend trying the demo and if you see anything you like, just dive in. A lot more than I'd expected and endlessly entertaining.
It seems to be like that for a lot of people. The game doesn't really look like anything special from screenshots or even videos, it's only when you play that you realize how flawless everything about the execution is, from the controls to the level design to the implementation of the gravity flipping mechanic. But it seems the "unflashiness" of it is what turns a lot of people off (which is one of the things I personally like about the game), at least that's what I could discern from some of the negative blog comments.

On a related note, I read a hilarious comment by some guy on Kotaku today arguing that Terry is a pretentious art fag because some of the enemies are moving words. No, seriously.  Cheesy  Facepalm

Quote from: Kotaku
If it wasn't trying to be art, the words would've just been moving spikes. By bringing the definition into this, you've cemented that it is EXACTLY pretentious. Concerning the mechanics of the game, making the enemies in the game giant floating nouns does nothing to effect them. And when a game does something artsy-fartsy that only tinkers with the ascetics you get... Pretentious.
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« Reply #308 on: January 17, 2010, 11:46:48 AM »

On a related note, I read a hilarious comment by some guy on Kotaku today arguing that Terry is a pretentious art fag because some of the enemies are moving words. No, seriously.  Cheesy  Facepalm

Quote from: Kotaku
If it wasn't trying to be art, the words would've just been moving spikes. By bringing the definition into this, you've cemented that it is EXACTLY pretentious. Concerning the mechanics of the game, making the enemies in the game giant floating nouns does nothing to effect them. And when a game does something artsy-fartsy that only tinkers with the ascetics you get... Pretentious.

That kills me  Cheesy I particularly love the idea of, "tinkering with ascetics".
Sounds like a fetish that even I haven't heard of  WTF
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« Reply #309 on: January 17, 2010, 01:27:27 PM »

I like this game.
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Caio
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« Reply #310 on: January 17, 2010, 03:19:56 PM »

Starting a new game won't wipe my Time Trial times, Secret Lab trophies etc. right?
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« Reply #311 on: January 17, 2010, 03:28:24 PM »

Giant bombed!

http://www.giantbomb.com/quick-look-vvvvvv/17-1878/

(sorry if this has been posted already)
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« Reply #312 on: January 17, 2010, 03:30:09 PM »

Starting a new game won't wipe my Time Trial times, Secret Lab trophies etc. right?

correct but if you go to options and hit "clear data" it will.
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TheDustin
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« Reply #313 on: January 17, 2010, 09:36:17 PM »

http://www.pigscene.com/?p=431

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« Reply #314 on: January 17, 2010, 09:50:40 PM »

I finished the game an hour and a half after I got it with well over 700 deaths. That's a time per death rate of 7.71 seconds. So that's why VVVVVV gets 10/10 for awesomeness.

Then I got all the tokens. Now I'm aiming for finishing it with less than 50 deaths.

How is anyone ever going to get that last trophy though. Really. Honestly. HOW?
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