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May 23, 2013, 01:17:50 PM
TIGSource ForumsPlayerGamesVVVVVV by Terry Cavanagh (Mac/PC/Linux)
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Author Topic: VVVVVV by Terry Cavanagh (Mac/PC/Linux)  (Read 60002 times)
Alexander Bruce
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« Reply #315 on: January 17, 2010, 09:59:13 PM »

Eh, I'm sure I'll get the no death one at some stage. Once you've done all of the time trials, you get pretty good at just speed running through things.
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Rm88~
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« Reply #316 on: January 17, 2010, 10:06:58 PM »

I just played through the demo and I'm in love with this game. This may be my first indie purchase ^^ VVVVVV is awesome.
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hathathat
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« Reply #317 on: January 17, 2010, 10:52:30 PM »

I'd really love to know what the... err.. flashing giant thing (you know it when you see it!) is for.  It's kinda driving me crazy that I can't figure it out.

Also, there's one place in the lab that makes the captain frown.  What is that for also?

I can't stand not knowing the answers!
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Daiz
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« Reply #318 on: January 17, 2010, 11:14:17 PM »

Also, there's one place in the lab that makes the captain frown.  What is that for also?

Did you read the log in that room? That's the naughty corner for people who think about using Super Gravitron for educational purposes!
« Last Edit: January 18, 2010, 01:09:56 AM by Daiz » Logged

If you want to contact me I usually hang out at #tigirc.
hathathat
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« Reply #319 on: January 17, 2010, 11:28:54 PM »

Oh  Embarrassed
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pgil
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« Reply #320 on: January 18, 2010, 12:02:20 PM »

VVVVVV got reviewed at AV Club  Beer!
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Kekskiller
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« Reply #321 on: January 18, 2010, 12:05:14 PM »

Quote from: AV Club
It’s just too bad VVVVVV didn’t come out 25 years ago.
What's this stupid AV Club thing?
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BadgerManufactureInc
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« Reply #322 on: January 18, 2010, 02:50:01 PM »

Looking forward to playing & attempting to beat this.

The nice colours in the game and the smooth engine gel with narrative that is intriguing, and witty.

While the design is also completely modern it also brings back the earliest childhood memories that I have.  More so than any other game I've played for a long time Smiley

Nice! Works!

Hand Metal LeftHand Metal LeftHand Metal LeftHand Metal LeftHand Metal LeftHand Metal Left

[EDIT]wish this was on XBLA - maybe even a 2 player hotseat version where you take it in turns to play, alternating on loss of a life or change of a screen.
« Last Edit: January 18, 2010, 02:54:15 PM by BadgerManufactureInc » Logged
Aquin
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« Reply #323 on: January 18, 2010, 02:56:09 PM »

Damn, I'm gonna have Predestined Fate stuck in my head for a couple of weeks I bet.  Souleye did a tremendous job here  Smiley
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I'd write a devlog about my current game, but I'm too busy making it.
Mentalpatient109
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« Reply #324 on: January 18, 2010, 03:04:56 PM »

Played the demo. Twice. Man, I haven't gotten this feeling from a game since I was six. Will definitely buy the full version when I have some cash in three months or so.  Beer!
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C.A. Sinner
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« Reply #325 on: January 18, 2010, 03:20:30 PM »

Not sure if this has been posted yet, but 10/10 on Destructoid from Reverend Anthony: http://destructoid.com/elephant/index.phtml?a=1334  Coffee

Unfortunately, I kinda lost interest since I accidentally deleted my save (see a few pages back), but hopefully I'll regain it soon.  Sad
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Paul Eres
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« Reply #326 on: January 18, 2010, 04:32:51 PM »

Not sure if this has been posted yet, but 10/10 on Destructoid from Reverend Anthony: http://destructoid.com/elephant/index.phtml?a=1334  Coffee

Unfortunately, I kinda lost interest since I accidentally deleted my save (see a few pages back), but hopefully I'll regain it soon.  Sad

the game takes about 2 hours to finish, so save files shouldn't really be an issue, since you can finish it in a sitting
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C.A. Sinner
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« Reply #327 on: January 18, 2010, 04:41:27 PM »

I know, but it's still disheartening to lose your progress, especially if it's due to your own stupidity.
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AuthenticKaizen
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« Reply #328 on: January 27, 2010, 12:49:57 PM »


terry got interviewed again...  Smiley
http://www.escapistmagazine.com/articles/view/events/ids2010/7084-Indie-Developer-Showcase-Day-Two-VVVVVV

...and farbs too!
http://www.escapistmagazine.com/articles/view/events/ids2010/7079-Indie-Developer-Showcase-Day-One-Captain-Forever
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Terry
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« Reply #329 on: January 27, 2010, 01:12:51 PM »

Yeah, did a couple of interviews recently! I answered a few questions for the Wall Street Journal too:

http://blogs.wsj.com/speakeasy/2010/01/27/developer-terry-cavanagh-plans-to-create-new-video-game-every-month/

Although they cut a lot out so it comes across a bit terse or something. Cry

Sorry I haven't been around much since this was released, I've been kinda exhausted... I'm working on a patch at the moment which'll hopefully solve a few of the bugs that people have mentioned.
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