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877593 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 19, 2013, 11:38:36 PM
TIGSource ForumsPlayerGamesVVVVVV by Terry Cavanagh (Mac/PC/Linux)
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Author Topic: VVVVVV by Terry Cavanagh (Mac/PC/Linux)  (Read 59925 times)
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« Reply #225 on: January 12, 2010, 08:09:50 PM »

Nice job breaking it, hero.
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Derek
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« Reply #226 on: January 12, 2010, 08:19:25 PM »



Good lord, man, you destabilized the indieverse.  Hand Point RightCrazyHand Point Left
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« Reply #227 on: January 12, 2010, 08:31:03 PM »

I was also able to get 21 trinkets, because I

obviously spoilers (highlight to read)

saved Victoria last, but only got 19 trinkets before the end of the game. Earlier, I had talked to Vitellary, who gave me a trinket plus a map showing all the trinket locations. I had not yet talked to Victoria in the collection room, but after the ending, I then went back and collected the last trinket. When I talked to Victoria, she then proceeded to give me another trinket and a map of the trinket locations (blank because I had already collected all of them).
« Last Edit: January 12, 2010, 08:34:53 PM by Plasticware Nightmare » Logged
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« Reply #228 on: January 12, 2010, 08:44:16 PM »

Good lord, man, you destabilized the indieverse.  Hand Point RightCrazyHand Point Left
>: D

I was also able to get 21 trinkets, because I

etc etc etc
Ah, that's exactly how it happened for me, too. Good to know I'm not insane Cheesy
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« Reply #229 on: January 12, 2010, 08:46:33 PM »

Played the demo, it was pretty fun!  Platformers aren't my thing I guess, so I won't be buying it, but I hope it does well just the same  Beer!
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« Reply #230 on: January 12, 2010, 08:56:19 PM »

the flippy lines world was my favorite. it's a fun mechanic and feels really good to pull off a string of flips. plus potential for anything is the best song in the game.
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« Reply #231 on: January 12, 2010, 11:00:28 PM »

i did v, v, v!, but reward for the reckless has me stumped. also, why does the elephant make you sad?

the room i died the most on was the final challenge, the part with thee bouncy things. 1:57 was my time with just under 1k deaths.

Dude. The Elephant is CRYING.

Do you not notice ANYTHING? Or have you no heart?!  Cry
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« Reply #232 on: January 12, 2010, 11:02:34 PM »

VVVVVV is a pretty cool guy. eh flips gravity and doesnt afraid of anything.
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« Reply #233 on: January 12, 2010, 11:26:44 PM »

Found a bug!

In the "The Tower" room, after beating the game, I used the [SHIP] button in the menu to go back to the ship, and just as the teleportation animation was going I got hit by spikes from the moving edge of the screen, and my character respawned, only he wouldn't answer to any controls, not even the menu.
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« Reply #234 on: January 12, 2010, 11:34:46 PM »

Found a bug!

In the "The Tower" room, after beating the game, I used the [SHIP] button in the menu to go back to the ship, and just as the teleportation animation was going I got hit by spikes from the moving edge of the screen, and my character respawned, only he wouldn't answer to any controls, not even the menu.
I was once able to die while teleporting, but it didn't mess up the controls for me.

One slightly interesting bug I found, after using the... wait, how do you do spoilers here...
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« Reply #235 on: January 12, 2010, 11:36:11 PM »

Spoilers, highlight to read.

After using the Super Gravitron and going back to the secret lab, you are actually able to press Return and access the map/stats screen, something otherwise not possible in the secret lab. The stats screen shows only the amount of time you have spent in the secret lab and how many times you died in the super gravitron.

EDIT: Wait, you are able to do this all the time and it is clearly not a bug. Sorry, ignore me here.
« Last Edit: January 13, 2010, 08:11:51 PM by mcc » Logged

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« Reply #236 on: January 12, 2010, 11:37:13 PM »

So I'm very much wondering what playing this game without a map screen would be like. I'm sort of half wondering if there's a way to hack the .swf to break the map screen somehow for my flip mode playthrough. ^_^
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« Reply #237 on: January 13, 2010, 05:54:14 AM »

Time trial really needs an instant restart button. Right now I have to go through too many menu options and too much downtime for something that I should be able to do fairly instantaneously.

Please consider for the next build. Smiley
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« Reply #238 on: January 13, 2010, 06:03:15 AM »

the flippy lines world was my favorite. it's a fun mechanic and feels really good to pull off a string of flips. plus potential for anything is the best song in the game.

Just, just YES

Potential for anything is chip kitsch (see how I add 'kitsch' there to not have to enter a chip music definition discussion)  ... wait that parenthesis grew too large, one more time:

Potential for anything is chip kitsch house blend heaven, blaring square synths with that flutteringtoheaven kind of sound and wonderful bumping drums.

That combined with, well, maybe the best level in the game, was totally awesome.


Also BIG kudos to Terry for actually making good levels! I mean seriously, if there's something that can put people off it's level design. Here instead there's a game with a very simple movement system that thrives on level design alone. THAT is sorta impressive actually. '  0  '
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« Reply #239 on: January 13, 2010, 09:03:21 AM »

The elephant room is so goddamn bizarre.

And epileptic.

Epileptic

EDIT: Hey Terry, how's the sales coming out for ya?
« Last Edit: January 13, 2010, 12:57:19 PM by Melly » Logged

Feel free to disregard the above.
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