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mewse
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« Reply #255 on: January 14, 2010, 01:32:12 PM » |
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There's definitely a little bit of control lag. Or "inertia", as the physics kiddies call it.  I've always assumed that it's deliberate; it makes the game more interesting that you don't instantly hit top speed, or instantly stop upon releasing the controls.
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bluescrn
Level 1
Unemployed Coder / Full-time Indie :)
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« Reply #256 on: January 14, 2010, 01:32:34 PM » |
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I hate Flash with a passion (after seeing so many games that should be a solid 60fps chugging along at 20fps or so in a postage-stamp sized window on a page of adverts, with awful controls). Although flash seemed to be holding this game back a little (30fps or so on my Macbook, and some slight control lag?) Uh, I have a Macbook too (a three year old one, in fact) and I didn't have any "lag" whatsoever.  Actually, should have said it's a Macbook (unibody 13") currently running Win7... But yeah, it's probably not actual lag, just a combination of framerate, the inertia on the player, plus frustration at some of the tougher screens 
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Melly
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« Reply #257 on: January 14, 2010, 01:43:50 PM » |
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A game like this probably uses none of the vector rendering functions of Flash, meaning it should be very fast regardless of machine.
The only thing I don't like about Flash is the crazy framerate differences between different environments. Other than that you just have to be smart with it.
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« Reply #258 on: January 14, 2010, 01:55:21 PM » |
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Quick Look by Giant Bomb, I think it's a first for them to do this on a so called indie game EDIT: was already mentioned I see
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« Last Edit: January 14, 2010, 01:59:20 PM by Esquar »
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HannesP
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« Reply #259 on: January 14, 2010, 02:48:01 PM » |
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I don't know if anyone's mentioned this in this thread, but as a Mac user I'm slightly offended by VVVVVV being distributed as a package that needs to be "Installed". OS X has sophisticated solutions to avoid exactly that, which should've been employed instead.
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Eric McQuiggan
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« Reply #260 on: January 14, 2010, 02:48:57 PM » |
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I don't know if anyone's mentioned this in this thread, but as a Mac user I'm slightly offended by VVVVVV being distributed as a package that needs to be "Installed". OS X has sophisticated solutions to avoid exactly that, which should've been employed instead.
I hope you are being sarcastic.
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increpare
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« Reply #261 on: January 14, 2010, 02:53:43 PM » |
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I don't know if anyone's mentioned this in this thread, but as a Mac user I'm slightly offended by VVVVVV being distributed as a package that needs to be "Installed". OS X has sophisticated solutions to avoid exactly that, which should've been employed instead.
What do you have in mind? The drag+drop dmg setup, or?
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Lord Tim
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« Reply #262 on: January 14, 2010, 02:54:47 PM » |
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PlayMeTape
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« Reply #263 on: January 14, 2010, 02:59:26 PM » |
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Eeew, not nice in fullscreen. Try just maximizing the window. That doesn't blur the pixels. Also; impressive  .
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John Nesky
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« Reply #264 on: January 14, 2010, 03:00:41 PM » |
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The drag+drop dmg setup, or?
Yes, that would be an improvement. An installer is like a black box, it does mysterious things to your computer. Even if all it does is create one file, I as the user don't necessarily know that. But the drag+drop thing is entirely in the user's control, and uninstalling anything like that is a matter of deleting that one thing. It's so clean and understandable. I am in favor of the user having an understaning of what it means to install a program.
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PsySal
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« Reply #265 on: January 14, 2010, 03:23:34 PM » |
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I hate Flash with a passion (after seeing so many games that should be a solid 60fps chugging along at 20fps or so in a postage-stamp sized window on a page of adverts, with awful controls). Although flash seemed to be holding this game back a little (30fps or so on my Macbook, and some slight control lag?) Uh, I have a Macbook too (a three year old one, in fact) and I didn't have any "lag" whatsoever.  I had some noticable lag fullscreen on my P4. I fixed it: - Change mode from fullscreen to windowed - Maximize the window This turned off antialiasing, somehow, and made the game run faster. ***SHRUG*** =)
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Lord Tim
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« Reply #266 on: January 14, 2010, 03:50:41 PM » |
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Also, dunno if anyone has brought this up, but there is a bug. If you try to warp back to ship after you've beaten the game, and you're in the tower, and the tower kills you, the game keeps resetting to the same spot, and never warps you back to the ship.
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C.A. Sinner
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« Reply #267 on: January 14, 2010, 04:01:43 PM » |
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I hate Flash with a passion (after seeing so many games that should be a solid 60fps chugging along at 20fps or so in a postage-stamp sized window on a page of adverts, with awful controls). Although flash seemed to be holding this game back a little (30fps or so on my Macbook, and some slight control lag?) Uh, I have a Macbook too (a three year old one, in fact) and I didn't have any "lag" whatsoever.  Actually, should have said it's a Macbook (unibody 13") currently running Win7... But yeah, it's probably not actual lag, just a combination of framerate, the inertia on the player, plus frustration at some of the tougher screens  Ah, OK. It works perfectly fine in Tiger though. I dual boot with Win XP, but I haven't tried VVVVVV on it yet.
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Jonathan
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« Reply #268 on: January 14, 2010, 05:07:48 PM » |
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I'm sure this has been said before, but the gameplay reminded me of Megaman 5. I'm not sure if gravity switching has been done in other games from that era, but I remember thinking it would be cool if someone expanded that concept because Gravity Man's staage was definitely one of my favorite levels.
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John Nesky
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« Reply #269 on: January 14, 2010, 05:13:42 PM » |
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Jonathan: you should play Metal Storm. 2nd best gravity flipping game after VVVVVV.
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