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1075735 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:29:15 PM
TIGSource ForumsPlayerGamesSmall Worlds. cute game!
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Author Topic: Small Worlds. cute game!  (Read 5183 times)
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« on: October 22, 2009, 02:50:09 AM »

Small Worlds http://jayisgames.com/cgdc6/?gameID=9

cute how your worldview changes as you move...you'll see.
« Last Edit: October 23, 2009, 03:46:05 PM by Esquar » Logged

PGGB
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« Reply #1 on: October 22, 2009, 04:45:18 AM »

Saw this earlier and it was a really fascinating and worthwhile experience. Once the whole world was discovered it looked really beautiful. My favourite was the ice world which reminded me a lot of a snow globe, especially with the circular form.
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« Reply #2 on: October 22, 2009, 05:55:58 AM »

I'm not usually into exploration games but I found this held my interest till the end.


Also I thought the jump controls were inconsistent.
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Dirty Rectangles

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« Reply #3 on: October 22, 2009, 06:51:26 AM »

Yeah it's sweet.
More art games should be like that: less bullshit and more art.
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« Reply #4 on: October 22, 2009, 07:19:13 AM »

A really good example of how fucking up something simple like jumping can completely ruin something otherwise compelling.
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« Reply #5 on: October 22, 2009, 07:26:39 AM »

It gets in the way of the game, but it didn't ruin it for me. Beautiful little game. I love such small but very varied and dynamic worlds, they are part of the reason why I like Clonk so much. I want to play some Knytt Stories now.

I also agree that this is the only kind of "art game" I like. In fact, I think this should even have a more "obvious" meaning than it does.

I'd like to play more games like this, so if anyone got recommendations.. Smiley Specifically, I'd like other games which are really about exploring such nice worlds, and less about platforming. I found that Knytt Stories is a nice mix, even though it leans more towards platforming, whereas I didn't have much fun with An Untitled Story because of the, at least for me, rather uninteresting world and much stronger focus on platforming and collecting.
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« Reply #6 on: October 22, 2009, 07:47:15 AM »

I liked it, although the jumping controls were awfully frustrating.
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« Reply #7 on: October 22, 2009, 07:50:56 AM »

A really good example of how fucking up something simple like jumping can completely ruin something otherwise compelling.

QFT
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« Reply #8 on: October 22, 2009, 07:53:32 AM »

It gets in the way of the game, but it didn't ruin it for me.
That made me so sad the way the jumping really took most of the fun out. I absolutely love the visuals, but the unresponsive jump made it a lot less fun.
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« Reply #9 on: October 22, 2009, 07:56:39 AM »

Lovely game! Thanks for the tip off! I agree the jumping was a little bit off but it didn't matter to me. Sometimes you have to stand still - jump - then move.

It's small, pretty pointless but lives off of your imagination  Kiss!
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« Reply #10 on: October 22, 2009, 07:59:47 AM »

Doesn't the jumping mainly feel so unresponsive because you're used to jumping right before passing over an edge, which is very hard in a game with such a low resolution, as it's only 1-2 "pixels" big?

As Christoffer said, it's much easier if you don't try to jump while moving.
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pgil
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« Reply #11 on: October 22, 2009, 08:09:52 AM »

Yeah it's sweet.
More art games should be like that: less bullshit and more art.
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st33d
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« Reply #12 on: October 22, 2009, 03:29:12 PM »

I think of how you'd get the jumping "right". It worked pretty well for me.

I think the point of most of the game was that is was counter-intuitive.

That's what exploration is about.

Loved the music.
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« Reply #13 on: October 22, 2009, 04:19:20 PM »

This game was definitely worth playing.
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« Reply #14 on: October 22, 2009, 05:02:14 PM »

the part I didn't like about jumping  was certain(one?) jumps required you to run and jump from the edge, I failed that jump both jumping from a stand still and running and jumping(running right off the edge), multiple times.
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« Reply #15 on: October 22, 2009, 05:18:25 PM »

I must be really good at games... I don't remember any of the jumps to be hard at all.
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« Reply #16 on: October 22, 2009, 05:57:16 PM »

Doesn't the jumping mainly feel so unresponsive because you're used to jumping right before passing over an edge, which is very hard in a game with such a low resolution, as it's only 1-2 "pixels" big?
That would be easy to fix, just test for jump input before clearing the "standing on floor" flag or something.
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« Reply #17 on: October 22, 2009, 06:52:29 PM »

I think it has more to do with the blocky way the character moves. He moves 1 block at a time. The trick is to press the jump button first.
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« Reply #18 on: October 22, 2009, 08:25:15 PM »

I don't think you understood what I just said.
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« Reply #19 on: October 23, 2009, 07:05:43 AM »

I really didn't have a problem with the jumping. Once you figure out that you need to jump first, then move it's really easy.

Doesn't the jumping mainly feel so unresponsive because you're used to jumping right before passing over an edge, which is very hard in a game with such a low resolution, as it's only 1-2 "pixels" big?
That would be easy to fix, just test for jump input before clearing the "standing on floor" flag or something.
It would still feel kinda weird as the character moves pretty quickly in relation to the world. But yes that would probably be a bit better.
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