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1075735 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:28:58 PM
TIGSource ForumsPlayerGamesSmall Worlds. cute game!
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Author Topic: Small Worlds. cute game!  (Read 5181 times)
tim_the_tam
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« Reply #40 on: October 26, 2009, 07:48:05 PM »

this game is awesome. its one of the few games that does exploration right.

ElihjahKatz is right the its got the worst ending.
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Melly
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« Reply #41 on: October 27, 2009, 10:47:35 AM »

Well, my impression of the overall story was that the hub world was a kind of museum, and each little vignette was a record of events where humanity had given in to their destructive nature. Hence a blown-up planet, a utopia choked by pollution, a world ravaged by nuclear war, and the corpse of an extraterrestrial killed by fearful humans.

In the end the protagonist is too overwhelmed either by guilt at his hand in these events, the futility of life in the face of such horrors, or just the prospect of being alone now that mankind has become extinct. Therefore he decides to end it all by flying into a nearby sun.

The line "there is too much noise" could represent jumbled thoughts of guilt or doubt, or the horrible white noise that fills the lonely spaces in the empty ship.

Mmm, I hadn't thought of that. It does make sense.
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Notch
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« Reply #42 on: October 28, 2009, 04:04:39 AM »

I found this most awesome!

I put up a review on my blog, and got very inspired by playing this.
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X3N
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« Reply #43 on: October 28, 2009, 02:15:44 PM »

Very cool!
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bweezl
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« Reply #44 on: October 29, 2009, 03:07:01 AM »

played the game a few days ago actually, was quite confused at the start but ended up absolutely loved it. this is the best kind of exploration game as you have no idea how big the world is.

im not sure i got the story, but i got the fact it was something to do with mankinds violence or something... what was it made in?
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TheDustin
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« Reply #45 on: October 29, 2009, 08:04:03 PM »

I think the story was vague enough to allow for tons of different interpretations.  Shrug I thought it was more of a reaffirmation of life than anything. It's like the protagonist dwelled too much on the shittier aspects of life and wasn't able to appreciate the beautiful aspects of it. He was more set on his destination and ultimate suicide than the journey, and didn't see the beauty of his surroundings. Of course there is a lot of ugliness in the world, but there are redeeming parts too; you just have to spend time exploring to find them.  Shrug I dunno, just a thought.
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