'Lo all! Thought it was about time I shared about the little project I've been whittling my time away on recently.
WorldPlay!Somewhere in the night sky there lies a silent planet, deeply and dreamlessly sleeping, waiting to be re-awoken.
(Working Title)A true miracle of modern engineering!
And on its way to that planet is a nameless robot, who holds the key to the most powerful creative force in the universe -- the power of words.
What wonders await on that planet, waiting for the right words to call them back into existence?
There's only one way to find out, right?About the game:
WorldPlay! (wt) is a word game being developed for iPhone OS, based on the Japanese game of shiritori - you start with one word, and then have to come up with another word beginning with the final letter of the previous word, and so forth. Stages are themed around certain subjects (eg. "plants" or "weather"), although players are free to play any words, on-theme ones are more lucrative, however. Players will also earn extra points by consistently fulfilling certain criteria with the words they play (basic example would include using a certain letter, or a word that starts and ends with the same letter).
As you play through the various stages, the world will come back to life, going from barren and deserted to highly technologically advanced, with little bits of narrative interwoven throughout. The game will have a generally light-hearted, whimsical tone to it -- this is a game about the joy of creating!
Here's a current mock of what our game interface will look like:
Explaining all the elements would ruin the surpriseAbout the people:
There are currently two of us working on this project: myself, handling programming and design; and Cronobreaker
, an amazing illustrator/graphic designer friend of mine. This is not going to be the fastest moving project of all time -- I'm also using this as an opportunity to beef up my programming chops, and fall in love with this work again. This game is about the joy of creating, but so is the process of making it :D
So far I have a working version of the gameplay interface, although some of the advanced features are still missing and/or require a fair bit of menial work to fully set up. Still, it's been an exciting process so far, and there's still so much more in the works!
A cube, or a key?
That's it for this post, but look forward to future updates!
I'm also looking for a better name, so if anyone has any brilliant ideas... Latest updates
Nov 2: 2nd video up on YouTube - http://www.youtube.com/watch?v=LrHljpIu0VM
Nov 4: Looking for some testers
Nov 13: 3rd video up - http://www.youtube.com/watch?v=d3RQXpuFfHQ
Feb 10: I'm not dead! I feel fine. I feel happy!
Feb 26: Quick preview vid of the level selection screen: http://www.youtube.com/watch?v=OJGEbmly_NE