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878909 Posts in 32944 Topics- by 24352 Members - Latest Member: odingrey

May 22, 2013, 11:38:31 PM
TIGSource ForumsCommunityAnnouncementsSkullpogo - Out Now for iPhone/Touch!
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Author Topic: Skullpogo - Out Now for iPhone/Touch!  (Read 6135 times)
Crackerblocks
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« Reply #15 on: October 24, 2009, 02:53:41 PM »

this is me getting 140k

http://www.youtube.com/watch?v=2O3h4EXX2uQ

I made quite a few mistakes. And certainly the higher you go, the more luck becomes a factor.
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ChevyRay
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« Reply #16 on: October 25, 2009, 12:45:33 PM »

I got two press offers. One from some anonymouse livejournal review site, told the guy he could go ahead. And another for TheCurrentGamer.com, who asked if it'd be cool if I gave them some promo codes for the game. I'm not well-informed in the mobile scene, is this a good website? How many promo codes should I be giving away if I do?

The game seems to be catching on slowly, though! I've been reading some really good responses from people who've played the game! This page has some seriously enthusiastic responses from people who (seemingly) had no pre-conception of the game or it's existence.

http://neogaf.net/forum/showthread.php?t=326395&page=272
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X3N
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« Reply #17 on: October 26, 2009, 09:39:28 AM »

Totally want to support indie iphone devs (working on a couple myself!).. but your game looks awesome anyways. Downloading now! You should e-mail download codes to places like Toucharcade and the like and hope you get a site to review you.

Edit: Very fun. Nice work!
« Last Edit: October 26, 2009, 09:54:57 AM by X3N » Logged

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« Reply #18 on: October 26, 2009, 11:42:46 AM »

Yeah I would definitely try TouchArcade. They seem to be the major iPhone game review site.
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Bennett
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« Reply #19 on: October 26, 2009, 03:04:05 PM »

this is me getting 140k

http://www.youtube.com/watch?v=2O3h4EXX2uQ

I made quite a few mistakes. And certainly the higher you go, the more luck becomes a factor.


I just got 147k without reaching level 5. (I had a single combo of 85000) The maximum has to be over 300k.
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GregWS
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« Reply #20 on: October 26, 2009, 03:45:31 PM »

Woah!  Early release!

Somehow I missed this; anyway, game = bought.  Smiley
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Dom2D
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« Reply #21 on: October 26, 2009, 04:03:04 PM »

Ooooh if I had a phone I'd buy it and spend all my time playing it.
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ajdef3
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« Reply #22 on: October 26, 2009, 05:06:15 PM »

Awesome, awesome, awesome game.  I have been slowly inching my way towards Ben's score and am currently in second.  Shrug

Anyways, I have a few suggestions if you care to listen.

There really isn't anything I can play casually, now whenever I miss a combo or w/e I tend to quit and restart, so what I'm saying is that I would like a restart option on the pause menu and a more casual game.  You know, maybe something like time based? Just pounce on as many bad dudes as you in a certain time limit.. Maybe count them all as 1 point, or do something like 100 for pigs, 120 for bats, 1600 for zombie dudes, ect.  But yeah, those are my ideas. 

TL;DR ~ Different casual game play mode and a restart button.

I also like this smiley face:  Big Laff
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X3N
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« Reply #23 on: October 26, 2009, 05:16:05 PM »

Yeah I would definitely try TouchArcade. They seem to be the major iPhone game review site.
Go for promocode/reviews -- but you can also go straight to their forums and advertise there.
BTW, the adjusting of height is a little tricky imo, maybe do by tilt in the Y axis, or if you hold down a finger on the screen you keep going up (mario jump style)?
Also I would recommend adding more monster types / powerups (great job with what you've got!) - i just mean for "unlockable content" eg. after a highscore of 10000 the haunted snail and snake start showing up, or something. just an idea to add hype to replays  Cool
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ChevyRay
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« Reply #24 on: October 26, 2009, 06:19:15 PM »

Justin and I have zillions of ideas for powerups and enemies, and there are also plenty of suggestions from other people. A couple more have already been planned and coded for updates, and there are a few more game modes in design/development (@ajdef3, will look into/consider a more casual mode of play), it's just that you can't simply "add" more monsters or powerups, they have to be carefully weighed and balanced in order to fit into the game right. If I put in a powerup that is too cheap, it trumps out any previous strategy and just weaken's the gaming experience. Or alternately, if we make it just useless and/or too common of a powerup, it would reduce how often each individual powerup shows up, giving luck and probabilities too much value over game skill (something which is already hanging in a fine balance in Skullpogo).

So ideas for monsters/powerups are welcome, but I can't guarantee that every idea will just be plopped on the game Smiley What I can suggest, though, is that more gameplay modes be suggested or added, because those can be added without damaging the integrity of the current ones.

I'm pretty sure an/the TouchArcade editor is already aware of the game's existence and has played it (he was on the score list according to Justin a couple days ago). It's up to them at this point to decide whether the game is publishable or not. We'll see!

Thanks for the feedback guys, hope everybody whose purchased it so far is enjoying the hell out of it!


By the way, if anybody is also a forum-goer at TouchArcade, feel free to drop by the Skullpogo thread there Smiley

http://forums.toucharcade.com/showthread.php?t=30331
« Last Edit: October 26, 2009, 06:23:44 PM by ChevyRay » Logged
heretic
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« Reply #25 on: October 26, 2009, 06:48:40 PM »

great work on this, will dload it as soon as i'm on a wi-fi connection

which might be a day or two :F
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GregWS
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« Reply #26 on: October 26, 2009, 10:05:19 PM »

Wow, now that I've had a chance to play it Chevy, let me just say you've done a fantastic job with this!  Justin and Josh as well!  Beer!

I thought the sensitivity was crazy at first, but I did start to get a feel for it, and it became more manageable and enjoyable.  I'd say it was probably a good decision not to allow people to adjust that; I can definitely respect design decisions.  Smiley

Oh yeah, and will there be a soundtrack release/download?  Because those songs are awesome!  Love the menu music!  Grin
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roboprez
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« Reply #27 on: October 26, 2009, 11:07:01 PM »

I have been slowly inching my way towards Ben's score and am currently in second.  Shrug
Lol hourglass has pushed you down to 3rd. I'm just trailing on 4th!
this is me getting 140k

http://www.youtube.com/watch?v=2O3h4EXX2uQ

I made quite a few mistakes. And certainly the higher you go, the more luck becomes a factor.

Can you connect your iPod to the internet? If so your score will become 1st!
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soundofjw
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« Reply #28 on: October 27, 2009, 08:21:25 AM »

Wow, now that I've had a chance to play it Chevy, let me just say you've done a fantastic job with this!  Justin and Josh as well!  Beer!

I thought the sensitivity was crazy at first, but I did start to get a feel for it, and it became more manageable and enjoyable.  I'd say it was probably a good decision not to allow people to adjust that; I can definitely respect design decisions.  Smiley

Oh yeah, and will there be a soundtrack release/download?  Because those songs are awesome!  Love the menu music!  Grin

Hey! Thanks. glad you liked it! You can find it in this area:
http://blog.jwmusic.org/post/223089078/free-song-of-the-day-john-skulltrane-from-skull

and also

www.thesixtyone.com/jwhelchel/album/Skull+Pogo/15558/

I'm going to make an extended version at some point, too.
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ajdef3
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« Reply #29 on: October 27, 2009, 04:23:01 PM »

First place on classic now! 115k   Big Laff
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