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878036 Posts in 32902 Topics- by 24325 Members - Latest Member: hoplite21

May 21, 2013, 03:29:44 AM
TIGSource ForumsCommunityAnnouncementsSkullpogo - Out Now for iPhone/Touch!
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Author Topic: Skullpogo - Out Now for iPhone/Touch!  (Read 6131 times)
BlueSweatshirt
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« Reply #45 on: October 28, 2009, 05:11:45 PM »

I demand an Android port.

(even though I've already bought it and am loving it in all it's portable goodness.)
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Ashkin
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« Reply #46 on: October 29, 2009, 11:59:42 PM »

This game is delicious.
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Nonsuch Games
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« Reply #47 on: October 30, 2009, 08:51:58 AM »

That looks fun, and I'll be sure to urge my iPhone owning friend to buy it. Also, what software was this game made with?
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Shootout
jrjellybeans
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« Reply #48 on: October 30, 2009, 09:06:17 AM »

Yeah, this game looked really neat!

I just wish I had an IPhone to play it on Sad

I hope the sales have been going well.  We've been watching this game for a while.
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Crackerblocks
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« Reply #49 on: October 30, 2009, 09:53:22 AM »

I demand an Android port.

Java  Cry

Also, what software was this game made with?

My own C++ engine. And by engine I mean a bunch of code I found on the net hacked together with bubblegum.
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Melly
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« Reply #50 on: October 30, 2009, 11:11:47 AM »

That's how the best games were made.
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Feel free to disregard the above.
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ChevyRay
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« Reply #51 on: November 02, 2009, 05:17:00 PM »

Agreed.

Justin and I are working on the first update, which will include 5 of these things:

  • A big red barn.
  • Easily frightened chickens.
  • Infinite horizontal scrolling.
  • Scantily dressed hookers.
  • At least one new game mode with a challenging objective.
  • Mud.

Also, can someone pester one of the editors to post this on TIGSource? It's been posted at all kinds of other sites like JayIsGames, TouchArcade, and GameSetWatch... but it'd still make me happy to have a TIG post Beg
« Last Edit: November 02, 2009, 05:33:13 PM by ChevyRay » Logged
TheDustin
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« Reply #52 on: November 02, 2009, 10:45:53 PM »

I downloaded it on Halloween and have enjoyed it immensely since then.  Gentleman It plays to the strengths of its hardware and controls very smoothly. Fun stuff!
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Pietepiet
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« Reply #53 on: November 03, 2009, 01:06:33 AM »

  • Scantily dressed hookers.
  • Mud.

YES YES YESSS!!!!
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Sean A.
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« Reply #54 on: November 03, 2009, 01:56:48 PM »

Good news, in two weeks I'm getting a Touch and this game is at the top of my list!
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ortoslon
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« Reply #55 on: November 04, 2009, 06:37:49 AM »

video: 142K points in Skullpogo iPhone (classic mode)
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PlasmaMan
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« Reply #56 on: November 05, 2009, 08:34:35 PM »

Buy me an iPhone, and I will totally return the favor by buying this.Hand Point LeftWink
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ortoslon
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« Reply #57 on: November 06, 2009, 10:46:17 AM »

video: 152K points in Skullpogo iPhone (Halloween mode)
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X3N
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« Reply #58 on: November 13, 2009, 10:07:28 AM »

Chevy, how do you choose what name (Blinkbat Games) the app gets published under? Is that your Apple Developer account or is that the $COMPANY_NAME value in the Xcode plist?
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ChevyRay
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« Reply #59 on: November 13, 2009, 10:23:22 AM »

It's Justin's iPhone business name, he'll have to answer that question for you. I don't know much about that side of the business.
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