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879987 Posts in 33015 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 12:37:37 PM
TIGSource ForumsCommunityAnnouncementsSkullpogo - Out Now for iPhone/Touch!
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Author Topic: Skullpogo - Out Now for iPhone/Touch!  (Read 6144 times)
ChevyRay
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« Reply #30 on: October 27, 2009, 04:41:04 PM »

@roboprez: since Crackerblocks was the programmer on the game and had a huuuge headstart (he was also one of the top scorers on the original PC game) I don't think he wants to push down other gamers' scores.

@greg: thanks for the kind words, bro. Yeah, Justin tested the crap out of the sensitivity and control, and knows how to get real epic scores, so he got it the best he could. Better than having people set the sensitivity themselves to some terrible setting and not liking the game as a result Tongue

It's on the What we're playing section of the iTunes Store Games page now :D right up front! Yaaay, hopefully word gets out a bit more. I'm gonna send out some promo codes tonight and stuff.
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Chris Z
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« Reply #31 on: October 27, 2009, 04:45:05 PM »

Grats on the release and especially on the app store featured exposure, that goes a real long way!  I bought it immediately when you tweeted about it, well worth it.   Hand Money Left Grin Hand Thumbs Up Right
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ajdef3
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« Reply #32 on: October 27, 2009, 04:46:41 PM »

It's also on the iPod app store under hot new games. Wink
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ChevyRay
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« Reply #33 on: October 27, 2009, 06:07:10 PM »

Oh really? That's great! I don't see that section (I do see a "What's hot" section, but Skullpogo is not in it). It probably differs from country to country, though. Which country are you from, ajdef3?

So far it's selling the best in the states, but that's not saying much (as of yesterday). Tomorrow we will see, when it's had its hour on the front-shelf, how things are going.

Thanks for the support to you too, Chris! I was slightly nervous about setting the $2 mark, because I noticed Canabalt had a lot of negative feedback from their $3 price, but nobody has even slightly complained yet, and I've actually had lots of new-pogoers comment that the price was quite fair. So I'm definitely glad about that.

Also, don't be shy about asking for promo-codes any of you TIGers here. With the support you guys have shown me, it's the least I can do.

Peace
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ChevyRay
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« Reply #34 on: October 27, 2009, 06:27:53 PM »

Oh, here's a review from We Play iPhone as well. It's not as enthusiastic as some of the player's responses, and gives the typical "needs more content" response (which is something we're already working on, fortunately Smiley) but is still quite approving of the control and style of the game.

Quote
Themed games always show up around holidays, and Halloween is no exception. Skullpogo isn't specifically a game for Halloween, but it happens to have been released around the time, and contains skeletons, zombies, ghosts and other ghouls so is therefore deemed as a themed game. The gameplay however, is very bizarre; you are a skeleton on a pogo stick and have to bounce on top of vampire pigs and bats. It's a strange and fun game, and fits in that casual pick up and play genre along with games like Doodle Jump and Green Fingers. But despite being addictive at first, we found it to be less inviting after a while and it was only the achievements keeping us going.

The gameplay is all about skill and precision, and the challenge is not in avoiding enemies (since they can't hurt you), but in aiming your pogo bounce. This is because to get a large amount of points, you need to form combos, and the higher the combo, the higher the score. Bouncing on consecutive enemies will start a combo, and you have to bounce on another enemy within a certain amount of time to keep the combo going. To help assist your aiming, you can adjust the height of your bounce; either high, middle or low.

The controls have to be perfect in a game that's all about accuracy and Blinkbat Games have done a good job. You can choose from three different control schemes: Tilt, Point or Arrow. Tilt is self explanatory and we found that it utilised the accelerometer well and worked fine, although we are bigger fans of touch controls, so we used them more: The Point controls are simple since the skeleton just follows your finger, but we found the Arrow controls were the best since they allowed pixel perfect precision.

To generate a little variation Skullpogo mixes things up with some power ups and power downs. Freezing the combo timer, becoming heavy with one hit kills and even detonating nukes are some of the game's power ups but reversed controls and other distractions will make you think twice before bouncing on an icon. If you manage to bounce above the top of the screen, you'll grow wings and smash down on top of enemies below which rewards you for your feat.

    ...the challenge is not in avoiding enemies (since they can't hurt you), but in aiming your pogo bounce...

Skullpogo is played in levels and to move onto the next one you have to bounce on the fire target, which pops up when you are running low on time. This means you have to clear the fire target (and the targets it splits into) quickly and while this sounds challenging, it is actually quite easy, even with a screen full of enemies. Skullpogo's biggest flaw in our opinion is that is actually only has five levels. We found this disappointing since unlike other similar games, Skullpogo has a definitive end. This leaves you to just improve your score without really discovering anything new, and therefore the game becomes less intriguing.

The pixel graphics in Skullpogo look nice and along with catchy music, give the game a good presentation. The inclusion of online highscores and achievements via OpenFeint are greatly appreciated and add tremendously to the replay value, but our main problem was that the achievements were what kept us playing the game. The game is certainly fun, but with only five levels it just doesn't have enough content to be fully recommended.
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ajdef3
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« Reply #35 on: October 28, 2009, 03:30:05 AM »

On the App store built in to the iPod, in the featured tab on the top there are usually two little graphics. Sometimes they say stuff like "Apps Seen on TV" or "Halloween Games", ect.

One of them says Hot New Games, and yours is in there.



I live in the US btw.
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Melly
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« Reply #36 on: October 28, 2009, 11:42:32 AM »

Good thing a game about pogo-jumping on top of the heads of vampire pigs is unheard of and you can't get your game removed for ridiculous 'copyright infringement' claims.
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ajdef3
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« Reply #37 on: October 28, 2009, 12:59:34 PM »

Gah, I'm still barely holding onto first.. not sure my score will stay top much longer. I gotta get back to work.           Hand Shake LeftCrazyHand Shake Right
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LeFishy
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« Reply #38 on: October 28, 2009, 01:35:58 PM »

Hehehe I love this game. It is a cute.
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GregWS
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« Reply #39 on: October 28, 2009, 02:30:24 PM »

Chevy, you're on TouchArcade!  Hand Thumbs Up Left Grin

http://toucharcade.com/2009/10/27/yet-another-halloween-game-roundup/
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Valter
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« Reply #40 on: October 28, 2009, 03:04:53 PM »

I like how that article only mentions Justin Smith. Facepalm

Are iPhone games only allowed to be published under one name? Are you allowed to show that your game was a collaboration?
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ChevyRay
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« Reply #41 on: October 28, 2009, 03:25:25 PM »

Well it mentions him as the creator of Enviro-Bear, because Enviro-Bear had a significant fan base in the mobile communities. If they mentioned me, nobody would know what they were talking about. So s'all cool Smiley
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Melly
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« Reply #42 on: October 28, 2009, 03:37:26 PM »

Chevy's star will shine still, as it does in my heart.

In a... totally not creepy way in the least.
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soundofjw
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« Reply #43 on: October 28, 2009, 03:40:51 PM »

check out this song i wrote about chevy's star burning bright (on the dance floor baby oh ohh oh?)

oh but seriously, Chevy's done great getting exposure and such with this, and all my friends are addicted. Good work!
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Kepa
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« Reply #44 on: October 28, 2009, 04:03:43 PM »

App Store feature + Toucharcade coverage =  Hand Money Left Wizard Hand Money Right
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