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TIGSource ForumsCommunityJams & EventsCompetitionsAssemblee: Part 1!
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Derek
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« on: October 24, 2009, 12:43:25 AM »


Assemblee is a two-part game-making competition!  Each part has its own rules.

1. In the first part, artists and musicians will have a month to create as many art and music assets as they wish.  These assets will be voted on at the end of the month based on the quantity, quality, and variety of the assets provided.

2. In the second part, designers and programmers will have a month to take the assets created in part one and make games with them (assets used need not be limited to one person or team).  The programmers cannot make any changes to the assets unless it's done during runtime.  The best game will be voted on in the normal fashion.

3. Finally, the teams that created games for the second part will each vote on which artists and musicians they felt were the most useful in making their game.

4. The art and music that was created for the competition will be released to the public under certain provisions (non-commercial, credit given, etc.).




PART ONE: ART AND MUSIC COMPO

This is the first part of the competition, so we're looking for artists and musicians (toot toot!).  Your job is to create awesome artwork and audio that programmers and designers will get to use in the second part.

Start Date: Now

End Date: Sunday, November 29 (Around Midnight)

Part Two (Programming and Design) will begin shortly after (TBA).

Rules for Part One (Art and Music):

- Assets should be started and ended within the time frame of the competition to be considered for judging (but it's OKAY if you start thinking/prototyping a bit earlier).

- Assets must be made for the competition only.

- To enter the competition, start a thread for yourself here.  Each person (or team) is allowed only one thread.  Post all final assets in the first post of the thread.  If possible, post every individual asset, even if you are making a single zip available!  This will make it easier for people to evaluate your work.

- Please break up your artwork into the relevant pieces.  Do not just post mockups!

- You may submit as many assets as you wish, and of any type or mixture of types (art or music).  In fact, THE MORE, AND THE MORE DIVERSE, THE BETTER!

- Onlookers are allowed to make suggestions and comment on the assets, but if you plan on participating in the part two, you cannot share your game ideas in detail with the artists and musicians.

- A list of asset types and formats will be provided.  Be creative!  And make a lot of stuff!  You never know how your assets will be used in part two!

- YOU MAY PARTICIPATE IN BOTH PARTS, IF YOU WISH.

- One final thing: Jeff Lindsay fuckin' loves you!

Okay, let's do it! Evil
« Last Edit: October 24, 2009, 07:07:31 PM by Derek » Logged
Derek
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« Reply #1 on: October 24, 2009, 01:10:15 AM »

I'm still kinda working on this, so it won't be frontpaged until tomorrow. Durr...?

// Edit: Done!
« Last Edit: October 24, 2009, 06:46:46 PM by Derek » Logged
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« Reply #2 on: October 24, 2009, 01:10:39 AM »

OMG!

first, that poster is lovely  Kiss

second, this idea for the compo is ace  Wink
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« Reply #3 on: October 24, 2009, 02:30:44 AM »

Holy shit im sooo down for this  Crazy
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genericuser
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« Reply #4 on: October 24, 2009, 02:39:54 AM »

Can you participate in both parts?
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Mr. Yes
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« Reply #5 on: October 24, 2009, 05:21:54 AM »

Awesome!

I'm not so great with graphics, so I'll mostly be working on music. This is going to be fun.
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« Reply #6 on: October 24, 2009, 05:26:03 AM »

Glee! Might throw out an asset or two. Nothing spesh, but I'll try and make 'em fun. Hell, maybe I'll even try my hand at a small game. I think I'm actually ready this time. Gonna be some nice results. Will the asset makers be able to actively collaborate with the game makers?

Also, sweet poster! Though, at first I thought it was a Sad Man rather than a Happy Birdy.

Also Also, Assembleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.
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battlerager
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« Reply #7 on: October 24, 2009, 05:58:17 AM »

Will the asset makers be able to actively collaborate with the game makers?
- Onlookers are allowed to make suggestions and comment on the assets, but if you plan on participating in the part two, you cannot share your game ideas in detail with the artists and musicians.
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moi
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« Reply #8 on: October 24, 2009, 06:40:18 AM »

nice poster
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« Reply #9 on: October 24, 2009, 07:35:15 AM »

I'm looking forward to the shear randomness generated by this competition. To this end I will try and generate art assets that have absolutely nothing to do with each other. Hopefully a few of my assets will end up in a bunch of games. That or some one will create a crazy steam punk, sci-fi, zombie apocalypse of a game. At this phase the possibilities are endless.
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pgil
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« Reply #10 on: October 24, 2009, 09:05:08 AM »

I'm psyched for this compo. Can't decide if I want to do graphics, music, or both.

Question: If I do both graphics and music, can I put those in two separate threads?

Another question: Will each programmer be using the assets of a different artist, or can anybody use any assets they want?
« Last Edit: October 24, 2009, 12:25:49 PM by pgil » Logged
John Nesky
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« Reply #11 on: October 24, 2009, 01:12:26 PM »

I think I'm going to use my in-progress synthesizer to make a bunch of sound effects for this compo. I might even make some art.

The characters in the poster confuse me. Are they happy ducks? Frowning humans with four arms? Mustachioed humans with four arms?
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Don Andy
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« Reply #12 on: October 24, 2009, 03:29:38 PM »

I'm shit in everything but programming so this a really ace idea for a compo. I can use others people stuff and don't even have to feel bad about it!
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« Reply #13 on: October 24, 2009, 04:02:52 PM »

Sounds great ! Of course I have no art skills so I shall twiddle my thumbs and wait for the barrage of assets.
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« Reply #14 on: October 24, 2009, 04:50:31 PM »

How would teams work?
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Derek
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« Reply #15 on: October 24, 2009, 05:24:31 PM »

I think it'd be okay to collaborate on art or music and share a thread.  It may give you a slight leg up over individual competitors, but then again, you'd have to share the credit!

 Big Laff
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Derek
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« Reply #16 on: October 24, 2009, 06:11:49 PM »

Frontpage'd! Hand Thumbs Up Left
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« Reply #17 on: October 24, 2009, 06:17:39 PM »

Awriiight! It's time to get my THINKING CAP on!  Hand Pencil Crazy Hand Shake Right

Also, question! Does it count for graphics made for this compo to be based on a base for graphics you made before this started?
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Derek
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« Reply #18 on: October 24, 2009, 06:18:24 PM »

I think that's acceptable!
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« Reply #19 on: October 24, 2009, 06:19:49 PM »

Assuming I have time I'm all over this for music. Sounds like a blast!
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I love audio: Engineering, Sound Design, Composition
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