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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Overkill's Art and Goodies
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Author Topic: Overkill's Art and Goodies  (Read 9784 times)
Overkill
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Andrew G. Crowell


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« on: October 24, 2009, 10:15:39 PM »

Ahoy! This is my first time entering a TIGsource compo. Should be fun.

Sprites/Tiles
Hero, 24x16, 1px padding, walk animation with 1/10 second delays:

Fireball, 16x16, 1px padding, animation with 1/10 second delays:

Fireball exploding (cheap), 9x8, animation with 5/100 second delays:

Tiny Green Slime, 12x12, 1px padding, animation with 4/10 second delays I think:

Grass tiles, you might want to treat segments in 16x16 parts, no padding.

Various 16x16 collectables/health things, 1px padding:

Frog tower, 16x16 tiles:

Pink ship:

Clouds



Topdown Earthbound-esque tiles, 16x16.


Sprite Fonts
For these, to get the actual character to print for an ASCII character c, take the font at cell c-32 (20 columns, 5 rows total, so row (c - 32) / 20, col (c-32) % 20, I think).
All-caps 8x10 black font, 1px padding:

All-caps 8x10 white font, 1px padding:


Miscellany
Oh, errr, here's the image I've been using while sketching out WIP sprites:

WIP:


Sound Effects
TODO

Suggestions
None yet! (Will update as I get around to viewing this thread)
« Last Edit: October 26, 2009, 07:20:57 PM by Overkill » Logged

Overkill
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Andrew G. Crowell


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« Reply #1 on: October 25, 2009, 09:13:30 AM »

Some grass tiles!
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pgil
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« Reply #2 on: October 25, 2009, 09:26:54 AM »

I like the crazy neon colors.

 Hand Fork LeftMock AngerHand Knife Right
MOAR!
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Overkill
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Andrew G. Crowell


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« Reply #3 on: October 25, 2009, 11:14:35 AM »

Hero, now with silly 2-frame walk (Tested with 1/10 second delays):


Purpley Fireball (1/10 second delays)


Purpley Fireball exploding cheaply (5/100 second delays)


Slime:
« Last Edit: October 25, 2009, 12:04:59 PM by Overkill » Logged

Overkill
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Andrew G. Crowell


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« Reply #4 on: October 26, 2009, 10:46:16 AM »

Added some sprite fonts.

For these, to get the actual character to print for an ASCII character c, take the font at cell c-32 (20 columns, 5 rows total, so row (c - 32) / 20, col (c-32) % 20, I think).
All-caps 8x10 black font:

All-caps 8x10 white font:
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Overkill
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Andrew G. Crowell


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« Reply #5 on: October 26, 2009, 12:30:25 PM »

Various 16x16 collectables/health things:
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Melly
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« Reply #6 on: October 26, 2009, 12:32:56 PM »

Love this.
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Overkill
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Andrew G. Crowell


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« Reply #7 on: October 26, 2009, 12:45:56 PM »

Thanks guys Smiley

Now I'm getting sort of stuck on what to draw, especially since I don't know what sort of game I'm making for part 2. What sort of things would you folks like to see (tiles, sprites, other doodles)? I'll take any reasonable suggestions and try to draw them! Coffee

Note that I might not draw these things in the exact same style as above, but that's because tiny pixels are hard for some things. This is partially because school shortens my timespan for drawing, and also because I like to take breaks from drawing :D.
« Last Edit: October 26, 2009, 12:50:05 PM by Overkill » Logged

Overkill
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Andrew G. Crowell


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« Reply #8 on: October 26, 2009, 04:19:12 PM »

WIP:
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Overkill
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Andrew G. Crowell


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« Reply #9 on: October 26, 2009, 05:04:59 PM »

Now more spritesheety.

Frog tower, 16x16 tiles:

Pink ship:

Clouds


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Melly
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« Reply #10 on: October 26, 2009, 06:07:54 PM »

You know know that, if you're gonna make a game for part 2, you cannot use any of your assets.
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Overkill
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Andrew G. Crowell


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« Reply #11 on: October 26, 2009, 06:10:57 PM »

You know know that, if you're gonna make a game for part 2, you cannot use any of your assets.

Does that mean they're too awesome? ;_;
Oh come on, let me use SOME of the assets Smiley
I'll make sure to use about as many other assets as possible too!
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Melly
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« Reply #12 on: October 26, 2009, 06:12:21 PM »

No, unfortunately I don't think you can do that. The whole point of the compo is to use the stuff made by other people.
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Overkill
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Andrew G. Crowell


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« Reply #13 on: October 26, 2009, 06:14:04 PM »

No, unfortunately I don't think you can do that. The whole point of the compo is to use the stuff made by other people.

Oh. Well, that's cool too, I guess? (I didn't really see that spelled out clearly in the rules, but suppose it's more fair this way) As long as someone makes an awesome game with these resources, it doesn't matter!

EDIT: Well, it says you can participate in both parts. It just says I can't share game ideas in detail with the artists/musicians. Actually, I have no idea what I'm going to use these assets for. And if I were to make a game, some of those assets would be tossed anyways.

I don't think someone using a small subset of their own assets is unfair though. If EVERYTHING of theirs was used, sure. But like. A font, and a sprite or two? If they mix with other resources, they've made something interesting.

But yeah, I guess I should relax Smiley. This art is for you folks.
« Last Edit: October 26, 2009, 06:28:18 PM by Overkill » Logged

Melly
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« Reply #14 on: October 26, 2009, 06:18:06 PM »

It's not explicit because Derek apparently didn't anticipate people doing both things. What I'm saying is mostly the general consensus, but also the apparently most logical route. Afterall, if you're gonna use your own stuff, that'd be like making a normal game outside the compo. Smiley The fun is using other people's stuff in creative ways. And your stuff is pretty awesome, so I'm sure it'll see some use (I'm also seeing some people planning to use EVERYTHING).
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Overkill
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Andrew G. Crowell


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« Reply #15 on: October 26, 2009, 07:20:34 PM »

Topdown Earthbound-esque tiles, 16x16.
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moi
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DILF SANTA


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« Reply #16 on: October 26, 2009, 10:07:25 PM »

WIP:


reminds me of G.I Joe for Atari VCS

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« Reply #17 on: October 27, 2009, 11:44:33 PM »

OVK! Nice graphix.

I plan to meet you in battle in part 2 of this as well. WHERE'S MOLASSES MEOW NOW. Wink
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Kaworu Nagisa
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« Reply #18 on: October 28, 2009, 02:37:26 AM »

Twisted but cute  Hand Point Right

 :D
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Melly
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« Reply #19 on: October 28, 2009, 07:59:21 AM »

By the way, nevermind what I said about not using your assets in the second part, Derek said there's no problem with that.
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