Final Zip Archive of Pieces - tofumochi.zip [2.7Mb]Archive consists of 35 parts, all in left-facing and right-facing variants (hint: do all your lighting directly from above to avoid having to do this); each part is a PNG of the same size, intended to be layered over each other in roughly this order:
[Top]
Front-clothing
Fronts
Hair/facial-hair
Head
Torso-clothing
Torsos
Leg-clothing
Legs
[Bottom]
The 'fronts' are pieces which overlap other parts (e.g the face) and need to be pasted over the top - like the throwing arm.
All sprite parts are shades of grey, starting at white and fading down to ~75% grey - the intent is that you can re-colour them easily at runtime, for example by colouring the polys you draw them with in OpenGL. I cheated and used Photoshop's HSV 'Colourize' tool for the example above, and personally I don't see why that shouldn't be allowed in part 2, but I think the letter of the rules written so far forbid it.
(Oh, and I realised too late to change it that I got the frame order for the climbing frames totally out of place on the sheet. The animation should go something more like [1,2,4,3,4,2], counting the climbing frames as 1, 2, 3 and 4 from left to right. But that's probably obvious.)
Earlier post:
So, I was messing about with some animation, today, hopefully I'll do some more with it later:
Example AnimationsExample Modular SheetsThis is the kind of effect I'm aiming at, the idea is to have several different sets of clothing and accessories that can be mix-and-matched [unfortunately, I didn't finish all these clothing pieces in the end - about half of them]:
This is the breakdown of the parts of the walk animation:
(Background grey inserted so the white character is actually visible over the forum background...)
(Also, I'm stupid for saving them as GIFs when they should obviously be PNGs, but they're saved and uploaded now, and the final sheets will be bigger with more frames anyway, so there's no point re-doing them now.)
Example completed sprite sheet - "Mr Tofumochi":
(This is in layers in PS for the separate body parts as above, but it would take up huge amounts of screen space to show the layers separately... I guess I'll just zip them up to distribute in the end.)