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880035 Posts in 33018 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 03:53:16 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 1Oddball's small offerings [FINAL]
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Author Topic: Oddball's small offerings [FINAL]  (Read 41153 times)
oryx
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« Reply #15 on: October 26, 2009, 06:18:06 PM »

You definitely need to keep going with this, I'd even be willing to help (i've done a bunch of RL tiles in the past, I did the sprites for Castlevania RL Smiley) - A variety of dungeon tiles, items, effects, etc - should go super quick this 'lo-fi'!
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Melly
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« Reply #16 on: October 26, 2009, 06:18:42 PM »

maybe you should go ahead and make your own thread to start contributing.
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astrofra
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« Reply #17 on: October 26, 2009, 11:29:14 PM »

I love the palette  Embarrassed Kiss
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Healy
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« Reply #18 on: October 27, 2009, 12:55:40 AM »

Nice stuff! I think it could use some more enemies, though.
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HP Sauce
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« Reply #19 on: October 27, 2009, 12:28:20 PM »

Dang this works getting a lot of attention...

I read about a game called 3D Dot Heroes last night and thought I'd have ago at generating similar graphics from this sprite sheet.
Here's a really early shot... it's rough as a badgers arse as I'm no openGL pro and it was my first quick bash at the code to generate the 3D model from the 2D image.

(The first archer sprite, generated from the sprite sheet)


Hopefully I get time to build a game round this for the compo....

Does using art assets provided in part 1 to generate other assets qualify for part 2? or do i need to use them directly?
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cougarten
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« Reply #20 on: October 27, 2009, 12:34:18 PM »

Does using art assets provided in part 1 to generate other assets qualify for part 2? or do i need to use them directly?
common sence says this is allright. but guess you have to do this on runtime.
making the "height map" is not to be seen as art i think, since objects like a nose are allready defined as the highest slope in a face etc.. Smiley
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« Reply #21 on: October 27, 2009, 09:44:38 PM »

I love this stuff, and I'd love to see more.
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Pixels
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« Reply #22 on: October 28, 2009, 06:29:32 AM »

 Kiss I love pixels.
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Oddball
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« Reply #23 on: October 31, 2009, 01:54:53 PM »

Slowly but surely. Hopefully I'll have a full set done by the deadline.


And at x2.
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moi
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« Reply #24 on: October 31, 2009, 01:58:36 PM »

Hollllleeeeeeee sheeeeeeiiiiiiiiiittttt Shocked
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lelebęcülo
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« Reply #25 on: October 31, 2009, 02:30:59 PM »

sweet!
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Inanimate
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« Reply #26 on: October 31, 2009, 02:34:42 PM »

lovelovelovelovelove

suggestion? the centaur could be 2x1, because it's stretched out horse part.
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Oddball
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« Reply #27 on: October 31, 2009, 02:36:33 PM »

lovelovelovelovelove

suggestion? the centaur could be 2x1, because it's stretched out horse part.
Maybe, but I kind of like him being a bit dumpy. Kinda like half-man/half-donkey.
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Ivan
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alright, let's see what we can see

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« Reply #28 on: October 31, 2009, 09:41:26 PM »

You and the other dude should really figure out how to collaborate
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« Reply #29 on: October 31, 2009, 10:13:08 PM »

You and the other dude should really figure out how to collaborate

Best team ever. RogueLo-fi!
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