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407879 Posts in 13860 Topics- by 26277 Members - Latest Member: gonna24you

July 31, 2010, 06:04:18 PM
TIGSource ForumsCommunityCompetitionsAssemblee: Part 1Craig Stern's Song / Sound Buffet (Final)
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Author Topic: Craig Stern's Song / Sound Buffet (Final)  (Read 3126 times)
Craig Stern
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« on: October 26, 2009, 09:02:52 AM »

This thread to be edited as I finish writing songs and making sound effects. Here is the full list of stuff I've made--descriptions of each song/sound effect are in the posts below.

Music

Exploring the Depths             (dungeon exploration music)
We Are In Serious Trouble   (boss music)
Funky, Funky Spy                  (funky stealth music)
The Sorcerer's Tower           (fast Castlevania-style level music)
Lullaby                                   (sweetly sad music)

Sound Effects

Bell Toll
Man Collapsing to Ground
Death Cry
Damaged Cry
Hammer Hit
Sword Blocked
Sword Slice


GUI - Okay Selection
GUI - Bad Selection
Bell Arpeggio - Happy
Bell Arpeggio - Mysterious
Level Up / Item Get Noise
Victory Orchestra Hits

Level Completed Fanfare
« Last Edit: November 30, 2009, 07:29:15 PM by Craig Stern » Logged

Craig Stern
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« Reply #1 on: October 26, 2009, 11:15:59 AM »

Okay, I just threw together my first track: electronic dungeon-delving music loosely inspired by Eye of the Beholder. It was really quickly made, but I think it's pretty catchy. Get it here:

Exploring the Depths

I would suggest making this track loop back to a point 4.24 seconds into the song rather than looping to the very beginning, but of course, that's up to you.
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« Reply #2 on: October 26, 2009, 12:22:46 PM »

VERY COOL! I like all the different sounds coming together in this track. I listened more than once!
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Craig Stern
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« Reply #3 on: October 26, 2009, 02:30:10 PM »

Thanks man, glad you like it! Gentleman

I just played around for an hour or so coming up with sound effects. These were the best of the ones I recorded:

Bell Toll - the sound of a large bell, possibly useable as a church bell or something.
Man Collapsing to Ground - the sound of someone crumpling to the ground.
Death Cry - a cheesy, dramatic death cry. Would work well in an action game.
Damaged Cry - a much more understated "h-ugh" sound.
Hammer Hit - a hammer smacking against something metal.
Sword Blocked - someone successfully defending against a sword attack.
Sword Slice - the sound of a sword slice impacting its target successfully.
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Melly
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« Reply #4 on: October 26, 2009, 06:35:33 PM »

Very good track there.

The sounds seem very low in volume though.
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Craig Stern
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« Reply #5 on: October 26, 2009, 09:50:09 PM »

Thanks Melly. I just went and amplified the sounds, though due to the crummy quality of my microphone, I'm sure this gave them a bit of audible hissing. On the plus side, though, the hissing probably won't be noticeable over most in-game music. Shrug
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Craig Stern
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« Reply #6 on: October 27, 2009, 11:39:40 AM »

How would you like to have some electro-rock boss music for your game? What's that you say? You'd like some? Well, lucky you! I just spent a few hours putting together a pretty kickin' electro-rock boss track. Check it out:

We Are In Serious Trouble
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« Reply #7 on: October 27, 2009, 02:36:54 PM »

Nice song, a bit slow, but nice!
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Melly
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« Reply #8 on: October 27, 2009, 05:04:16 PM »

It's got a nice beat to it.
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Soulliard
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« Reply #9 on: October 27, 2009, 07:51:12 PM »

I like the music. There's a good chance I'll use it.
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« Reply #10 on: October 27, 2009, 11:49:54 PM »

Your songs seem well put together and pretty professional feeling. Nice job so far. Heh... finding a good mic that doesn't cost a arm is hard to do. Making sound effects would probably be pretty fun. Maybe I could use the sound effects in a song. Wait... hearing footsteps or sword slashing during a song might mess up the player in-game. Giggle
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Craig Stern
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« Reply #11 on: October 29, 2009, 08:53:03 AM »

Some new sound effects, this time created using my music software rather than my microphone. These are all GUI-related noises and event sounds rather than environmental or character noises, so they should be useful for just about any game! Here they are:

GUI - Okay Selection - little blip that plays when you make a selection from a menu
GUI - Bad Selection - a little "unh-unh" noise for a selection that isn't allowed
Bell Arpeggio - Happy - for when the player accomplishes a minor task
Bell Arpeggio - Mysterious - for when the player discovers something mysterious or dangerous
Level Up / Item Get Noise - a little angelic-sounding happy chord
Victory Orchestra Hits - a "hell yeah, you beat the level" flourish with orchestra hits
« Last Edit: October 29, 2009, 08:56:04 AM by Craig Stern » Logged

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« Reply #12 on: October 29, 2009, 02:41:57 PM »

Okay, I just threw together my first track: electronic dungeon-delving music loosely inspired by Eye of the Beholder. It was really quickly made, but I think it's pretty catchy. Get it here:

Exploring the Depths

I would suggest making this track loop back to a point 4.24 seconds into the song rather than looping to the very beginning, but of course, that's up to you.

That's a sweet track right there.
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PostPre
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« Reply #13 on: October 29, 2009, 04:20:32 PM »

Those are some solid sounding tunes. Exploring the depths definitely makes me want to adventure, and Serious Trouble makes me want to fight bosses... definitely good things.
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« Reply #14 on: October 29, 2009, 05:17:23 PM »

I _really_ Like "Exploring the Depths".  Just... just so great, will use it for sure.
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