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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Mr. Mnml's Minimal Madness of Joy and Wonders and Stuff
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Author Topic: Mr. Mnml's Minimal Madness of Joy and Wonders and Stuff  (Read 12212 times)
mr.mnml
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« on: October 26, 2009, 10:14:42 AM »

yay.

HOT AND FRESH! BUBBLES - more to come
               


1. CHARACTERS

















2. BACKGROUNDS
Mountains:   http://mrmnml.mr.ohost.de/mountain.zip


Meadow:    http://mrmnml.mr.ohost.de/meadow.zip


Desert:



3. OTHER

« Last Edit: October 31, 2009, 08:13:35 AM by mr.mnml » Logged
Ivan
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alright, let's see what we can see


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« Reply #1 on: October 26, 2009, 10:15:31 AM »

They don't show up.
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easynam
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« Reply #2 on: October 26, 2009, 10:25:18 AM »

I suggest uploading to a different website soy uo can hotlink Smiley
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mr.mnml
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« Reply #3 on: October 26, 2009, 10:32:55 AM »

yup, thanks for the superfast replys Gentleman
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easynam
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« Reply #4 on: October 26, 2009, 10:53:43 AM »

I like the simple style on these  Hand Thumbs Up Right
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Wilson Saunders
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« Reply #5 on: October 26, 2009, 12:06:55 PM »

These would make great static backgrounds for a 2d Side Scroller. However if you gave us the fore ground independent of the background and tiled it, a good programmer could get some parallax action going on.
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JLJac
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« Reply #6 on: October 26, 2009, 12:08:47 PM »

Yeah, they're great right now except that they are a bit too put together. I think a programmer would also want the birds separate, otherwise they will just sit there lifelessly Who, Me?

Love the colours Hand Thumbs Up Left Hand Thumbs Up Right
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mr.mnml
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« Reply #7 on: October 26, 2009, 12:56:01 PM »

These would make great static backgrounds for a 2d Side Scroller. However if you gave us the fore ground independent of the background and tiled it, a good programmer could get some parallax action going on.

ok, thanks for the advise. it is easy schmeasy to separate the bg from the fg, but i honestly don't really know how to tile that...i mean, i get the idea and all, but are there some rules or agreements on how to do it exactly? like some standard? actually, i would love to see that parallax-ed.

I think a programmer would also want the birds separate, otherwise they will just sit there lifelessly

three separate birds separate, coming right up.

EDIT:

separated the first layer and made it tileable...



...as you can see here.



shall i proceed in a similar manner?
« Last Edit: October 26, 2009, 01:35:04 PM by mr.mnml » Logged
goldenratio
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« Reply #8 on: October 26, 2009, 01:42:10 PM »

shall i proceed in a similar manner?
yes please do!
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Wilson Saunders
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« Reply #9 on: October 26, 2009, 02:09:59 PM »


ok, thanks for the advise. it is easy schmeasy to separate the bg from the fg, but i honestly don't really know how to tile that...i mean, i get the idea and all, but are there some rules or agreements on how to do it exactly? like some standard? actually, i would love to see that parallax-ed.
...as you can see here.


A quick tile trick is to  take the immage you have, cut it in 1/2 and flip the sides. The edges will tile perfectly and all you need to do is fix the middle.

Edit: Never mind, I forgot to scroll when viewing your immage. Those black mountains look great.

Quote
shall i proceed in a similar manner?
Yes   Kiss
« Last Edit: October 26, 2009, 02:13:18 PM by Wilson Saunders » Logged

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easynam
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« Reply #10 on: October 26, 2009, 02:12:39 PM »

Looks like its anti aliased over the magic pink.

Can you give a transparent png and a non antialiased version with the pink? (otherwise its quite difficult to put into games)
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cougarten
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« Reply #11 on: October 26, 2009, 02:13:07 PM »


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shall i proceed in a similar manner?
Yes   Kiss
No!

anti aliasing will mix the pink in your lovely tiles. turn anti aliasing off or use transparent pngs
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Wilson Saunders
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« Reply #12 on: October 26, 2009, 02:20:35 PM »

Oops Cougarten is right, you have an anti aliasing issue. This will give your immage a pink halo if incorperated as is. Don't save as jpg. The lossy compression doesn't make for good importing into a game.
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« Reply #13 on: October 26, 2009, 02:43:59 PM »

The spiky brown BG is niiiice. Smiley Ideally, as well as the spiky foreground, I'd want the sky as a separate image, and the clouds as spearate images, too (with maybe a few variations). Then you could have parallax scrolling AND randomly-placed clouds which also scrolled, and it would be super awesome. I wasn't planning to enter the programming part of this compo, but you're tempting me... Grin
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mr.mnml
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« Reply #14 on: October 26, 2009, 02:45:39 PM »

Oops Cougarten is right, you have an anti aliasing issue. This will give your immage a pink halo if incorperated as is. Don't save as jpg. The lossy compression doesn't make for good importing into a game.

yeah, i know that. only when i uploaded my transparent png it turned out like this:

i only saved as jpeg to show that its tileable. gotta upload it somewhere else. but thaaanks for the many replies, this is the forum with the nicest people ive been to, seriously. very motivating.

+ some clouds (EDIT: there you go, dbb  Smiley)

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« Reply #15 on: October 26, 2009, 02:53:09 PM »


+ some clouds (EDIT: there you go, dbb  Smiley)



Now that's what I call customer service! You will go far, young man. Gentleman
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mr.mnml
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« Reply #16 on: October 27, 2009, 07:19:01 AM »

NEW stuff! now with 102% more awesome.
1.


yes, the guy on the left does have two heads. and yes, one is white and one is black.
im planning on doing a whole bunch of these "weirdo" characters, hope someone might find them useful

2.


started working on a roman/greek kinda tileset.
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JLJac
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« Reply #17 on: October 27, 2009, 10:05:40 AM »

 :D
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mr.mnml
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« Reply #18 on: October 27, 2009, 03:09:40 PM »

first try for an animation...very simple, but he walks!


hope ill have some time in my java class tomorrow to make him jump...or run...or even swim...

suggestions? im really new to animating, so GIVE ME KNOWLEDGE!   Hand Point LeftShocked:handpointR:
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mr.mnml
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« Reply #19 on: October 28, 2009, 02:59:36 PM »

jumpage! tomorrow hes gonna learn to crouch, swim and shoot laz0rbeams out of his nostrils.


(could be really slow on ie and chrome, should run smoothly on firefox though)
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