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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Delicious oldschool pixel goodness...
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ak
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« on: October 26, 2009, 05:31:48 PM »

... Nah, just kidding, it's some hi-res shit.

__________________________________________________________

I'm not used to sprite editing but Assemblee is a nice idea so i decided to give it a shot. And as pixel art is not what i do best i started some hi-res sprite and i'll see where i go from there.

Running :

[sprite strip]

Idle :

[sprite strip]

Jump :

[sprite strip]

Fall :

[sprite strip]

Hurt :

[sprite strip]

Crouch :

[sprite strip]

Idle crouched :

[sprite strip]
« Last Edit: October 28, 2009, 04:49:29 AM by ak » Logged

isaac
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« Reply #1 on: October 26, 2009, 05:37:57 PM »

Luv.

Great design, animation looks good except for one frame on the back leg's return -- looks like it's bouncing off the ground. I think it's frame 7 on the spritesheet?

What are you animating in?
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Melly
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« Reply #2 on: October 26, 2009, 05:45:53 PM »

Awesums.
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Games: Minus / Action Escape Kitty
Rynen10K
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« Reply #3 on: October 26, 2009, 05:49:17 PM »

Radasaurus. I'm guessing this is some sort of exported Flash magickery? TEACH US YOUR WAYS!!!   Beg
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Inanimate
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« Reply #4 on: October 26, 2009, 08:17:07 PM »

Supertaciculum.
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Fifth
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« Reply #5 on: October 26, 2009, 08:24:32 PM »

Give the nose a little secondary bounce and you've got yourself a winner.
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Melly
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« Reply #6 on: October 26, 2009, 08:38:25 PM »

Give the nose a little secondary bounce and you've got yourself a winner.

yes
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astrofra
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« Reply #7 on: October 26, 2009, 11:25:53 PM »

KICKASS
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Kaworu Nagisa
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« Reply #8 on: October 27, 2009, 02:54:25 AM »

Great work!!
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ak
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« Reply #9 on: October 27, 2009, 03:31:56 AM »

Thanks for your comments.

isaac> I think you're right, the back leg should be more bent on the 7th image. I'll take a look at this. Thanks. I animated this with Flash 8.

Rynen> Yes i did it with Flash. The legs animation is hand drawn frame by frame, the rest is decomposed in 3 parts (torso, arms and head) and animated using motion tweens. The flash file is actually four times bigger than the final sprite because Flash tend to mess up small bitmaps, so i export a large png sequence and resize the images with another software.

Fifth, Melly> Yeah, i thought of that, even making the "glasses" a separate element too, but i decided to keep it simple.
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isaac
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« Reply #10 on: October 27, 2009, 06:27:38 AM »

Sweet, gonna set up my character parts in Flash.

I animated this idle in Photoshop, then realised... animating in Photoshop is painful!

Also, good to see someone else is doing hi-rez sideon graphics. They will be combined into something bizarre, hopefully!
« Last Edit: October 27, 2009, 06:34:30 AM by isaac » Logged

ak
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« Reply #11 on: October 27, 2009, 08:15:40 AM »

I modified the running animation, i think it looks better now.

isaac> You should try animating with Flash, yes. It allows all sorts of scale/rotation tricks, plus you can still animate by hand if you want (onion skin comes in handy).
« Last Edit: October 27, 2009, 08:36:58 AM by ak » Logged

ak
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« Reply #12 on: October 27, 2009, 08:47:21 AM »

Idle :

[sprite strip]
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moi
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« Reply #13 on: October 27, 2009, 09:04:57 AM »

it works very well with music
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subsystems   subsystems   subsystems
ak
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« Reply #14 on: October 27, 2009, 01:08:02 PM »

Jump :

[sprite strip]

Fall :

[sprite strip]
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ak
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« Reply #15 on: October 27, 2009, 04:13:21 PM »

Crouch :

[sprite strip]

Idle crouched :

[sprite strip]
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« Reply #16 on: October 27, 2009, 04:34:27 PM »

The crouching animation is really jumpy, but its understandable, for it has to be a bit fast as well.
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astrofra
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« Reply #17 on: October 28, 2009, 09:40:38 AM »

I especially like your production workflow, for it is modern, and the result looks really alive !

Knowing your very unique style, the backgrounds and/or various assets/vfx you'll probably make after this one should be highly demanded ! Tiger
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« Reply #18 on: October 30, 2009, 09:05:41 PM »

These look very neat. Hope you haven't given this up!
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