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879602 Posts in 32993 Topics- by 24372 Members - Latest Member: adellaxs66

May 24, 2013, 12:19:15 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 1Wilson's Art Dump [update 11-20-09]
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Author Topic: Wilson's Art Dump [update 11-20-09]  (Read 6687 times)
Wilson Saunders
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« Reply #15 on: November 15, 2009, 09:57:46 PM »

Just added the catch and swing animation for the monkey ninja. I hope some one out there has need of a monkey ninja. Unless there are special requests for that guy I am going to move on.

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Lon
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« Reply #16 on: November 16, 2009, 09:49:28 AM »

Ninja Monkey!
I spent the last few weeks learning Blender.
Good for you.  I should put some time into learning Blender.
I was kinda wondering how you animated those dragons.

Ive got some game ideas for those dragons. 
It can be amazing how images, animations and music can inspire people.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
Wilson Saunders
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« Reply #17 on: November 16, 2009, 10:01:53 AM »


I was kinda wondering how you animated those dragons.


I rigged my textured dragon model then duplicated it 8 times shifting it 2 Blender units and rotating 45 degrees on the Z axis. I then posed the first model, saved the pose, and duplicated it for the other 8 models. After that I did a render in orthographic mode with a black background (because blender anti-aliases and anti-aliased pink looks ugly). I saved the render to a png, and repeated the posing steps for the next position in the animation. Once I had a full animation 4-8 frames, I loaded all the renders into GIMP, cropped them, turned the background to Magenta, and saved them as .png.

I don't know blender well enough to use its animation tools to stream line the process, but it is the output that counts right?
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Sar
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« Reply #18 on: November 16, 2009, 11:19:20 AM »

After that I did a render in orthographic mode with a black background (because blender anti-aliases and anti-aliased pink looks ugly).

As a suggestion - perhaps you could do two renders, one with the materials (or whatever, I'm not a 3D guy) and lighting that you've got there, and another in the same poses/positions with a fully-ambient-lit totally-white material on the same black background, so it's usable as an alpha mask for people who don't want the black fringe?

(And/or possibly do the dragon against a dark red background, so the fringe isn't so contrasty with the model?)
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Sos
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« Reply #19 on: November 16, 2009, 05:40:30 PM »

This is awesome
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undertech
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« Reply #20 on: November 17, 2009, 02:44:43 AM »

Those dragons really take me back - reminds me of the dragons I saw in UO. No, I'm not saying you copied. But yes, they would make good reference material since they are also 3d rendered isometric sprites.
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Wilson Saunders
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« Reply #21 on: November 17, 2009, 09:24:43 AM »

The dragon was modeled, textured, rigged, and posed by me and I have the WIP to prove it. However about 1/2 way through I realized it looked a lot like the Ultima Online dragon. You don't see that many isometricly rendered of red 3d dragons outside of UO, but the concept is generic enough I don't think any one would fault me for it.
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« Reply #22 on: November 17, 2009, 04:07:17 PM »

The dragon was modeled, textured, rigged, and posed by me and I have the WIP to prove it. However about 1/2 way through I realized it looked a lot like the Ultima Online dragon. You don't see that many isometricly rendered of red 3d dragons outside of UO, but the concept is generic enough I don't think any one would fault me for it.

I won't fault you, rather commend you on learning Blender for this contest!  WTF
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Wilson Saunders
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« Reply #23 on: November 20, 2009, 09:00:35 AM »

I realized the dragon will be of no use if you can't kill it. So here is the getting hit/ death animaiton:



Does any one want me to render the dragon from other angles? Now that I have the model it would not be too hard to do a top down or side view.
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Melly
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« Reply #24 on: November 24, 2009, 04:24:48 PM »

Awesomesaucer!
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