Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 01:25:27 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Possibly Useful Things - Now on a New Host
Pages: [1] 2
Print
Author Topic: Possibly Useful Things - Now on a New Host  (Read 13363 times)
ETG
Level 0
***



View Profile
« on: October 26, 2009, 11:01:46 PM »

Better Preview Images:



*************************************
HanClinto has offered to host my entries here.

A Fiero, Camaro, Pickup,and Hotrod.
Some Castle Building Blocks.
Two Airplanes with bombs.
2D Sprites, Tilesets, and More.
An assortment of random, low-poly things.
A couple of Textures to do stuff with.

I forgot to include the .wings file so here it is. It seems that wings doesn't want to export texture coordinates for me any more. So here's my working file for the cars and other things so you can export them for yourself.
The .wings source.


--- Older Message ---
*************************************
Here's the 2D:
http://www.mediafire.com/?jimrmygkzmj
*************************************
And the 3D:
http://www.mediafire.com/?jlqn5ttnkjg
*************************************
Next we have some more 3D things:
Castle Building Blocks
Textured Cars
Crap!
*************************************
And last, I had started to make some textures meant to be overlaid on top of things to give an effect, or just to add texture. Only got two done, and wasn't happy with one of them. Textures
They come in a wide variety of color adjustments.
*************************************

No previews for the new stuff. Put a lot of work into the cars, so let me know what you think.



--- Original Message ---


This is what I did today. It's intended to be colored with the maths: White * Color = Color.

I'll have it in several usable formats before the end.
« Last Edit: January 20, 2010, 08:50:39 PM by ETG » Logged
William Broom
Level 10
*****


formerly chutup


View Profile
« Reply #1 on: October 27, 2009, 01:09:26 AM »

That's very useful, I like it.

It would be cool if every artist offered a grayscale version of their sprites for easy recolouring. Would give the creators more versatility.
Logged

Türbo Bröther
Fidget Crooner
Pixelhead
Level 10
******


Rockin' it inside out


View Profile
« Reply #2 on: October 27, 2009, 01:30:26 AM »

It would be cool if every artist offered a grayscale version of their sprites for easy recolouring.
That's a real good idea that is, I might steal it for myself.
Logged
mr.mnml
Level 0
***



View Profile
« Reply #3 on: October 27, 2009, 01:40:18 AM »

oh wow that looks sweet  BlinkBlink
Logged
Kaworu Nagisa
Level 0
***



View Profile WWW
« Reply #4 on: October 27, 2009, 02:47:19 AM »

Personally, I love the houses and the old bald man!  Hand Joystick
Logged

moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #5 on: October 27, 2009, 08:44:03 AM »

Awesome I love monochrome.
That said maybe cleaning the background could help coders grab the sprites easier, why is there a grid?
Logged

subsystems   subsystems   subsystems
ETG
Level 0
***



View Profile
« Reply #6 on: October 27, 2009, 08:53:36 AM »

Thanks, I'm glad you like it.

There is a grid because that's how I made it, for preview purposes. The final version will be in a usable state.


Kaworu Nagisa, I want these to be freely used as whatever they can be, but I'm curious, where do you see an old bald man?
Logged
pgil
Guest
« Reply #7 on: October 27, 2009, 10:14:14 AM »

Looks good. I think 1-bit graphics will be really useful in this compo.
Logged
ETG
Level 0
***



View Profile
« Reply #8 on: October 27, 2009, 06:10:34 PM »



This style is fun. It's very challenging to portray details with only two colors.

I think I'll do some effects before going to another character.
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #9 on: October 27, 2009, 06:52:08 PM »

Oooooo.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Almost
Level 0
***



View Profile WWW
« Reply #10 on: October 27, 2009, 08:38:17 PM »

I very much like the gun guy style.

Houses are alright, but the smaller more subtle things (little grass, rocks,) are more easily usable for a variety of projects, and tend to look nicer in my opinion.

I'm definitely going to be checking out this thread again later to see what else you make.
Logged

A game of mine: Ten Second War
ETG
Level 0
***



View Profile
« Reply #11 on: November 02, 2009, 10:14:03 PM »

Still working on things.





See.


And also:



« Last Edit: November 07, 2009, 11:32:44 AM by ETG » Logged
HanClinto
Level 0
***


View Profile
« Reply #12 on: November 11, 2009, 07:39:51 PM »

Beautiful stuff -- I hope you continue to add to this!
Logged
Lon
Level 4
****



View Profile
« Reply #13 on: November 11, 2009, 09:11:41 PM »

Dude, I think these are awesome.
I really like the idea of coloring them at run time, or on the fly in game perhaps... Hmmm... Awesomeness for sure!
Logged

“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
ETG
Level 0
***



View Profile
« Reply #14 on: November 12, 2009, 07:51:49 PM »

Thanks.

also:





And even some
Logged
jjs
Level 0
***


Lean like a Chozo!


View Profile
« Reply #15 on: November 13, 2009, 03:13:33 PM »

That's very useful, I like it.

It would be cool if every artist offered a grayscale version of their sprites for easy recolouring. Would give the creators more versatility.

I'm writing a tutorial on runtime conversion to grayscale, gamma correction, and gamma-correct tinting.  I will try and post the link here when it's ready.
Logged
Drew
Level 0
***


Hooray


View Profile
« Reply #16 on: November 18, 2009, 05:46:14 PM »

I was just experimenting with these tiles in mappy.   Addicted

I think you can safely remove the word "possibly" from this thread's title.
Logged
dspencer
Level 3
***


View Profile WWW
« Reply #17 on: November 18, 2009, 06:54:22 PM »

The houses have a strangely Earthboundish feel to them. Good stuff!

.edisnoom .ediiiisnoooooom
Logged

ETG
Level 0
***



View Profile
« Reply #18 on: November 21, 2009, 04:03:43 PM »


I finished up the 3D objects I had started. Each comes with a gray-scale texture that can be colorized on render. They are under 200 tris, made in Wings3D.

I've also started to collect the assets into the final formats.

Got any recommendations for a way of hosting the zip files?
Logged
ETG
Level 0
***



View Profile
« Reply #19 on: November 24, 2009, 05:34:28 PM »

I updated the first post with .zip files with the assets.

All made with Paint.NET and Wings3D.

Everything's greyscale so you can color them easily during runtime. Also all images are saved out, in several versions, as .png and .tga or .obj. Also the source .pdn and .wings files are included too.
Logged
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic