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880035 Posts in 33018 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 03:53:24 PM
TIGSource ForumsPlayerGeneralRoguelikes
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Author Topic: Roguelikes  (Read 4580 times)
Lucaz
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« Reply #30 on: October 28, 2009, 11:33:21 AM »

I haven't played as much roguelikes as I think I should. Just some Rogue and DoomRL. The farthest I got in Rogue was level 12, where I was smashed by a troll a few turns in. I tried to play NetHack some time ago, but my keyboard doesn't addapts to it. I think it was the lack of < and > keys, and it didn't accepted alt 60/62.

From what I remember, in a roguelike convention it was discussed what was a roguelike, and the conlusion was that the mandatory points where random generation and permadeath. There where a few more things but those where the most clear ones.

DF is a borderline case as to wether it is or not, so I prefer to consider it one. It's cooler that way.
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ortoslon
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« Reply #31 on: October 28, 2009, 11:39:18 AM »

From what I remember, in a roguelike convention it was discussed what was a roguelike, and the conlusion was that the mandatory points where random generation and permadeath. There where a few more things but those where the most clear ones.

http://roguebasin.roguelikedevelopment.org/index.php?title=Berlin_Interpretation
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C.A. Sinner
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« Reply #32 on: October 28, 2009, 01:15:29 PM »

I still think a roguelike has to have "RPG-ish" gameplay to be a roguelike and DF (in fortress mode) is basically a CMS (construction and management simulation).
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« Reply #33 on: October 28, 2009, 01:22:56 PM »

Who cares?




I like Legerdemain.
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Nektonico
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« Reply #34 on: October 28, 2009, 02:20:21 PM »

Xenocide is fun. Hard as nuts though.
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Seth
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« Reply #35 on: October 28, 2009, 07:47:32 PM »

A lot of them I just can't get into, like Legerdemain, or Planeteer (I think is what its called).

Privateer, by any chance? Wink

Oh, that one too, but I was thinking of one where you go from planet to planet with a team of scientists to study the alien life forms.  If it doesn't end in "ateer" I have no idea what its called.
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The_Flying_Dove
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« Reply #36 on: October 28, 2009, 09:50:48 PM »

I have always been curious how roguelikes play, but never really owned a platform that contained any of them. Of course, there is Dwarf Fortress, but I tried playing it once and never managed to learn the controls. It was way too difficult. How do the controls of roguelikes work?
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Μarkham
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« Reply #37 on: October 28, 2009, 10:00:20 PM »

How do the controls of roguelikes work?
Like the ones in a commercial airliner.
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« Reply #38 on: October 28, 2009, 10:08:52 PM »

Well, I guess it means that I'll never learn to like playing roguelikes at all. Oh well. Besides, as some of you earlier pointed out, the controls are so terrible and complex. I'll admit that I played X2: The Threat, and I actually memorized many of the keys for its controls, but I didn't play it for very long, especially since GameTap eventually made it unavailable as a free game, just as it did this with many other games, including Deus Ex, which I really liked, but was also never able to finish playing. I guess that GameTap and roguelike are now both the things which I really dislike about gaming.
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Aquin
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« Reply #39 on: October 28, 2009, 11:32:50 PM »

Well I'm pretty sure GameTap is in it to make money. 

As for a good roguelike, I would start with DoomRL.  You can pick that one up pretty damn fast.
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Christian Knudsen
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« Reply #40 on: October 29, 2009, 02:04:10 AM »

Oh, that one too, but I was thinking of one where you go from planet to planet with a team of scientists to study the alien life forms.  If it doesn't end in "ateer" I have no idea what its called.

Prospector?
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« Reply #41 on: October 29, 2009, 03:55:11 AM »

Well, I guess it means that I'll never learn to like playing roguelikes at all. Oh well. Besides, as some of you earlier pointed out, the controls are so terrible and complex.
There's one thing though: You could say that when you've learned one roguelike's controls, you've learned them all, because the most "important" keys are shared among more or less all the noteworthy RLs (such as "W" for equipping armor, or "r" for reading scrolls, etc.)
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Gnarf
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« Reply #42 on: October 29, 2009, 05:59:56 AM »

re: roguelike controls

Not rocket science.
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« Reply #43 on: October 29, 2009, 07:02:00 AM »

Yeah complex doesn't really imply terrible. Simulator-style games make a point of forcing you to print out a key map and that's part of the fun. I guess roguelikes are kind of like getting-your-shit-handed-to-you sims.
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Gnarf
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« Reply #44 on: October 29, 2009, 07:31:26 AM »

And it's not a very big deal. There are some really quite great games that are roguelikes. If you kind of enjoy crawling dungeons it's probably worth spending five minutes to learn the most important controls. Then you can just start playing one, and use the in-game help system when you need to look something up. They're turn-based games, so you're not really at much of a disatvantage while learning the controls. And learning the controls by playing a neat game is not very terrible.
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