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Aquin
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« Reply #16 on: October 27, 2009, 08:45:46 PM » |
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Yeah, I included DF merely because I thought I'd be shot if I didn't. Seriously though, I could go into much more detail about how the genre affects everything else...but man, I try to keep it to a thousand words. I'll likely talk about them again in the future. You know...when I'm not busy playing DoomRL. 
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I'd write a devlog about my current game, but I'm too busy making it.
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Chaoseed
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« Reply #17 on: October 28, 2009, 06:28:18 AM » |
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This begs the question, what makes a Roguelike a Roguelike? Is it the presentation and/or the game mechanics? What game mechanics would those be? Turn-based, lots of commands? Does DROD count as a "graphical Roguelike"?
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Movius
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« Reply #18 on: October 28, 2009, 07:02:16 AM » |
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It raises the question.
More specifically it doesn't raise the question because that debate ends in pain and neckbeard manifestos.
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st33d
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« Reply #19 on: October 28, 2009, 07:45:38 AM » |
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I was considering making my platformer roguelike turnbased by only having anything else move when you move! 
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Seth
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« Reply #20 on: October 28, 2009, 08:37:50 AM » |
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I like Incursion for its skill/ability system. Very incomplete though and very unbalanced once you get to the lower levels. There gets to be a point where there is just so much going on its just not fun anymore.
A lot of them I just can't get into, like Legerdemain, or Planeteer (I think is what its called).
DF is of course great, and so is Liberal Crime Squad, also by Tarn Adams.
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Xion
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« Reply #21 on: October 28, 2009, 09:11:38 AM » |
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Powder was the first RL I ever liked. Gateway game, that. It's still one of my favorites. I also thoroughly enjoy DDRogue for its special moves, brevity, and the fact that I can actually beat it.
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Matthew Rundle
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« Reply #22 on: October 28, 2009, 09:44:57 AM » |
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An experiment.
rogue has these qualities:
-random maps -random item drops -turn based actions -player has a single avatar, with a declared position within the game -combat triggered by game pieces trying to occupy the same space as enemy game pieces -game pieces that gain experience, levels, through success in combat -hit points that regenerate normally as time passes, without the player having to take any specific action -setting is limited to a series of increasingly difficult dungeon floors -topdown cross section perspective, symbolic graphics -in losing, having to start again from the beginning, losing any progress, no reloading from saves -hidden dangers that can only be avoided by extensive knowledge of the rules -unexplored areas are obscured, even when they occupy some place that would be visible on the screen if they were explored
scoring games for rogue likeness, assume each of these factors is worth 1 point, all games exist on a scale of rogue likeness, from 0 (not at all roguelike) to 11 (strongly roguelike).
That gives something like:
rogue 11 nethack 11 crawl 11 dwarf fortress (dwarf mode) 9 dwarf fortress (fortress mode) 9 spelunky 8 minesweeper 7 diablo 6 chess 5 pokemon 4 wow 4 zelda 4 castlevania 4 worms 4 oblivion 3 mario 3 tetris 2 kotor 2 half life 2
This is kinda dumb, but it's been on my mind for a while.
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brog
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« Reply #23 on: October 28, 2009, 10:00:18 AM » |
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What property does fortress mode have that adventurer mode doesn't?
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Mipe
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« Reply #24 on: October 28, 2009, 10:02:32 AM » |
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Coating nobles with magma?
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Matthew Rundle
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« Reply #25 on: October 28, 2009, 10:04:20 AM » |
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I think it was the setting one. In adventure mode you can move freely over the overworld map, but in dwarf mode you're stuck on a single 3d plot - which fits vaguely as a "series of increasingly difficult dungeon floors" as you dig it out.
I think for any given game you can slide it a point or two, the categories are as specific as I could make them and still describe a wide variety of games and avoid having them be neccessarily dependant on one another.
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« Last Edit: October 28, 2009, 10:17:18 AM by tocky »
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brog
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« Reply #26 on: October 28, 2009, 10:06:51 AM » |
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Tenuous.. the ground level tends to be the most difficult, because that's where dragons, goblin armies etc. show up. Meh, not important.
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Seth
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« Reply #27 on: October 28, 2009, 10:42:21 AM » |
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I dunno, I think Dwarf Fortress is clearly not a RL, but as a game that draws heavily from and builds upon the basic game functions of RLs its worth bringing up anyway.
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allen
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« Reply #28 on: October 28, 2009, 10:58:10 AM » |
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I also thoroughly enjoy DDRogue for its special moves, brevity, and the fact that I can actually beat it. thanks for that link, I just played it-it's very fun. I can see why you like it.
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Christian Knudsen
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« Reply #29 on: October 28, 2009, 11:14:02 AM » |
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A lot of them I just can't get into, like Legerdemain, or Planeteer (I think is what its called). Privateer, by any chance? 
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