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TIGSource ForumsPlayerGamesBig List of Interviews of Independent Game Developers
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Author Topic: Big List of Interviews of Independent Game Developers  (Read 142947 times)
melos
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« Reply #220 on: December 29, 2012, 01:07:05 PM »

These are with respect to Anodyne for the most part.

Sean Hogan (seagaia)
(Written) http://indiegameschannel.com/wp/2012/10/24/sean-seagaia-hogan-on-anodyne/
(Podcast interview) http://theafkpodcast.com/2-afk-indiecast-anodyne-interview/

Sean Hogan (seagaia) and Jon Kittaka
(Podcast interview) http://twinfinite.net/blog/2012/12/19/tsft-episode-48-interview-with-anodyne-developers/
(Written) http://gamingirresponsibly.com/interview-with-anodyne-creators-sean-and-jon
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moshboy
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« Reply #221 on: January 19, 2013, 02:30:18 PM »

A Common Thread: Rami Ismail - http://quote-un-quote.tumblr.com/post/40956198533/interview-indiedev-rami-ismail
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« Reply #222 on: January 19, 2013, 02:51:31 PM »


This was an informative interview, thanks for sharing. It kinda has me wanting to start a jam of my own...
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« Reply #223 on: March 20, 2013, 09:42:21 AM »

I've done a few a couple interviews over Google Hangout. The first interview I did was about the Meriwether game from Kickstarter a while back, and it turned out great... except for the echo in the beginning. Droop Seriously, though, they had some great stories to tell.

Meriwether's Joshua DeBonis and Carlos Hernandez of Sortasoft




Legend of Dungeon's Calvin Goble and Alix Stolzer of RobotLovesKitty




I'll be focusing on OUYA developers, and I run the interviews over Google Hangout so people can join in and ask their own questions. We plan on doing these weekly once we really get things running. Hope you like 'em. Smiley
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« Reply #224 on: April 09, 2013, 02:47:38 PM »

Hey guys! This is Keith from Twinfinite, I was happy to see one of our interviews linked here. We did this (very early, before the Pirate Bay situation) interview with the makers of Anodyne:

http://www.twinfinite.net/blog/2012/12/19/tsft-episode-48-interview-with-anodyne-developers/

And this interview with Edmund McMillen (creator of Super Meat Boy and Binding of Isaac), with a lot of questions from Reddit:

http://www.twinfinite.net/blog/2012/12/12/featurama-our-conversation-with-edmund-mcmillen-binding-of-isaac-rebirth-details/

We also had an explanation of the story of Binding of Isaac that did really well, and was mentioned by Edmund McMillen on his formspring (it was the best article we've ever written):
http://www.twinfinite.net/blog/2012/10/01/big-sloppy-slomper-chompers/

Those are the highlights of our interactions with indie devs; I hope you guys enjoy them
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melos
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« Reply #225 on: April 09, 2013, 04:59:07 PM »

Hey guys! This is Keith from Twinfinite, I was happy to see one of our interviews linked here. We did this (very early, before the Pirate Bay situation) interview with the makers of Anodyne:

http://www.twinfinite.net/blog/2012/12/19/tsft-episode-48-interview-with-anodyne-developers/

And this interview with Edmund McMillen (creator of Super Meat Boy and Binding of Isaac), with a lot of questions from Reddit:

http://www.twinfinite.net/blog/2012/12/12/featurama-our-conversation-with-edmund-mcmillen-binding-of-isaac-rebirth-details/

We also had an explanation of the story of Binding of Isaac that did really well, and was mentioned by Edmund McMillen on his formspring (it was the best article we've ever written):
http://www.twinfinite.net/blog/2012/10/01/big-sloppy-slomper-chompers/

Those are the highlights of our interactions with indie devs; I hope you guys enjoy them

HEY GUYSS!
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Blambo
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« Reply #226 on: April 20, 2013, 12:49:48 PM »

Just gonna plug indiecomplex here:





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« Reply #227 on: May 17, 2013, 12:17:08 PM »

I'll throw mine up:

True PC Gaming: The Lone Developer
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siskavard
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« Reply #228 on: May 17, 2013, 12:45:50 PM »

subscribin'
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« Reply #229 on: May 29, 2013, 09:37:47 PM »





There is also an interview with Paul Eres on that channel but he's probably already put it up here.
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Blambo
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« Reply #230 on: June 19, 2013, 04:47:29 PM »





There is also an interview with Paul Eres on that channel but he's probably already put it up here.


We also have an itunes now, with interviews with poe, jackson, and interrupt.
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« Reply #231 on: August 01, 2013, 12:13:46 AM »

I see all these indie podcasts on these forums, and it makes me wonder, "Is anyone really interested in this sort of thing?" Most of the devs who are on these indie podcasts and vids are all relatively small scale, just the type of people that are on tigforums. Sure, they may be nice, have interesting ideas, and have one or two small games, but does anyone outside of tigforums care? And does anyone on tigforums watch these podcasts?

Sorry if I seem harsh or anything, but I see a lot of podcasts or videos with like 100 views, and all the comments are from Tiggers.
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« Reply #232 on: August 01, 2013, 12:30:47 AM »

think of it as your local community paper. That punk magaine made by that teenage kid that sits in your music store. That weird kid who plays the air guitar on the empty stage before he is famous.

if that doesnt inspire think of it as the individual people who are creating it. they improve themselves with every question ask.
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« Reply #233 on: August 01, 2013, 01:06:12 AM »

most people don't really talk about their development process and etc at length on tig. how interested i am in these podcasts depends on how interested i am in the person and/or the game theyre making.

but yeah i prefer talking to people over listening to a recording of them obviously.
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Blambo
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« Reply #234 on: August 01, 2013, 05:20:57 AM »

I see all these indie podcasts on these forums, and it makes me wonder, "Is anyone really interested in this sort of thing?" Most of the devs who are on these indie podcasts and vids are all relatively small scale, just the type of people that are on tigforums. Sure, they may be nice, have interesting ideas, and have one or two small games, but does anyone outside of tigforums care? And does anyone on tigforums watch these podcasts?

Sorry if I seem harsh or anything, but I see a lot of podcasts or videos with like 100 views, and all the comments are from Tiggers.

Yes. Hour long podcasts are already something people don't listen that much to, let alone hour long podcasts about obscure indie developers.

More compact content will do us a lot better.

Actually, what would you guys rather listen to or watch? Not as a developer but as a consumer, and not as a "member of the indie scene" but as someone who's generally enthusiastic about games.
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« Reply #235 on: August 01, 2013, 05:50:11 AM »

Both as normal gamer and as developer: I detest podcasts, videos, whatsoever. Give something to read and watch me choose my own pace, skip parts, copy bits, use the search function. But stop recording someone talking.
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Blambo
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« Reply #236 on: August 01, 2013, 06:14:00 AM »

Yes a well written article is always good, and we're definitely going in that direction. What other things could improve our journalistic content?
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« Reply #237 on: August 01, 2013, 01:05:22 PM »

I really like the human angle vids on Polygon. They're a bunch of well-crafted videos that interview devs that aren't well-known, and talk about their lives, like why they started making games, and difficulties along the way. Each episode is like a shorter Indie Game: The Movie. Sorry if this is annoying, but could you be a little more like them?

(Also, I saw like the first 5 minutes of one of your episodes, so sorry if I don't have anything more specific.
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Blambo
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« Reply #238 on: August 01, 2013, 01:20:57 PM »

I love those videos too. When we started we first set out to do that kind of personal story stuff, but eventually as we kept doing interviews we started targeting people who had impending releases and kickstarters, and the discussion started to gravitate around their projects. I don't know if that's something people like to hear, but it's certainly been interesting for us.

Thanks for that. Specifically though, is there any topic you wish was covered more?
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« Reply #239 on: September 11, 2013, 07:46:49 PM »

I really like the human angle vids on Polygon. They're a bunch of well-crafted videos that interview devs that aren't well-known, and talk about their lives, like why they started making games, and difficulties along the way. Each episode is like a shorter Indie Game: The Movie.

Seconded! Polygon's videos are awesome. Their documentary about the making of Polygon itself (Press Reset) is really good too: http://www.polygon.com/press-reset

And as for contributing to the big list...

We recently graduated from the University of British Columbia and released our first full game, Stratosphere: Multiplayer Defense, on iPad earlier this year. And we've done a couple of interviews so far about the process:

Financial Post (Post Arcade): http://business.financialpost.com/2013/05/29/how-apples-app-store-pushed-a-game-built-by-ubc-students-into-the-stratosphere/

148 Apps: http://www.148apps.com/news/developer-spotlight-pixile-studios/
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