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TIGSource ForumsCommunityTownhallTRAUMA
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Krystman
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« on: October 29, 2009, 04:35:33 AM »

Hello everybody. I would like to introduce you to a game I've been working on for over a year now. It is called TRAUMA and I guess you could categorize it as a Point-and-Click Adventure. But it's very different.



It tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. You can navigate with her trough those dreams and learn about her.

The game features gesture-recognition, real-time 3D and somewhat unusual photographic visuals. Also, I followed a design strategy that focuses on experience rather than challenge.

It is made in Flash and will be playable online. The release will be by hopefully the end 2009. Here is a tiny, tiny website with a first gameplay video:
http://www.gamedesignreviews.com/trauma/

Questions, comments and feedback are very welcome.  Wink
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sergiocornaga
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« Reply #1 on: October 29, 2009, 05:11:12 AM »

I don't mean to sound like a jerk, but...
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Dataflashsabot
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« Reply #2 on: October 29, 2009, 05:16:29 AM »

Looks good! I'll be keeping an eye on this. Smiley
But as sergiocornaga said, you should at least introduce yourself before posting here Wink
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Krystman
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« Reply #3 on: October 29, 2009, 07:40:51 AM »

Oops. My bad. Embarrassed Fixed.
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Ninomojo
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« Reply #4 on: October 29, 2009, 08:12:10 AM »

This looks terribly interesting! Eager to try it.
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raiten
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« Reply #5 on: October 29, 2009, 02:00:57 PM »

Hi Krystian! This is Marcus, we met at Casual Connect in Hamburg last year. Awesome to see something new from you! The game looks super interesting, can't wait.
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ThirdBM
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« Reply #6 on: October 29, 2009, 09:48:15 PM »

Looks beautiful and artistic. I like that kind of storytelling.. I'll be waiting for this.!
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JackNeil
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« Reply #7 on: October 30, 2009, 01:06:14 PM »

Congratulations to this project!
The blending between the scenes is great! It is so much cooler than in every other 2d-point&click adventures I know.

How are the photos linked together? Do you have to define every blending-animation for each photo or is there some automatic calculation?
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Christian Teister | Game Developer
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Krystman
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« Reply #8 on: October 31, 2009, 03:55:23 AM »

Thanks for the encouraging feedback guys. After a year, it's very difficult to keep the motivation alive.

@raiten Hey Marcus. I'm glad to hear from you again! ^_^

@JackNeil Well, yes and no. The animations aren't done manually. With around 30 photos per level that would have been insane. Big Laff
I arranged the photos spatially and used the Flash 3D Engine Papervision3D for animations. But arranging the photos had to be manually, as opposed to automatic solutions like Photsynth http://photosynth.net/Default.aspx

Here is a screenshot from the process. Each of the 4 levels has around 30 photos.



And here is a "map" of a finished level



Larger versions and some more development Screenshots are here
http://www.flickr.com/photos/krystianmajewski/sets/72157607028933611/
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