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feeblethemighty
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« on: October 29, 2009, 07:25:04 PM » |
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Welcome,
Here you will find all sorts of audio that i have created for the Assemblee competition. Looping music, voice samples, sound effects, atmospheric loops, it's all here!
Enjoy!MUSIC LOOPS CALM RETALIATION - WAV, MP3, OGG - A short loop, maybe for menu screen. Revised: lowered bass in mix. PRECARIOUS PRECIPITATION - WAV, MP3, OGG - A slow, atmospheric, acoustic loop. Good for rainy, depressed days. FLINT'S THEME - WAV, MP3, OGG - Theme for a contemplative character. SUNNY UNDERWATER NIGHTMARE - WAV, MP3, OGG - Chiptune with a sleepy beat and crackly drone. THICK CUT FRIES - WAV, MP3, OGG - SID beats with a tweaked out melody. UNDER THE OVERWORLD - WAV, MP3, OGG - A short solo ukulele song. MAYOR OF DUBTON - WAV, MP3, OGG - Chill chiptune dub served hot. GO GO GO GO GO - WAV, MP3, OGG - NES squarewave rock guitars are go! Obligatory key change is go!
LAYERED BOUNCE BOUNCE BOUNCE - listen - drums1, drums2, bass1, bass2, melody - A simple layered song. There is no chord progression. All samples are intended to simply be mixed and matched.
SOUND EFFECTS SINGLE EVENT TYPING DIALOGUE - MP3 - Sounds annoying by itself, but if you loop it silently in the background and only unmute it while some dialogue is typing out, it works rather well. SFXR SOUND PACK - listen, download zip - Over 150 wav samples compiled from SFXR into one juicy 5MB ZIP file. Experience such sound effects as Shoot, Jump and even Epic Explosion.
LOOPING ATMOSPHERIC BELL TOWER - WAV, MP3, OGG - Distant clanging. Creepy. THE HEAVENS ARE SUSPECT - WAV, MP3, OGG - Droney, pretty, this loop is good for heavenly hallowed halls or a quiet moment.
VOCAL IN-GAME ANNOUNCER PHRASES - listen, download zip - Announcer saying things like "dastardly", "combo", "fight!", "begin!", etc. NUMBERS - listen, download zip - Announcer saying numbers individually. Combine them to make announcer say large numbers. LO-FI - download zip - Downsampled versions of Numbers and Phrases packs.
HERO - Typical male protagonist. NON-VERBAL - listen, download zip
GOLEM - Booming low voice. Good for large lumbering characters. NON-VERBAL - listen, download zip
PURE EVIL - Straight from the underworlds. NON-VERBAL - listen, download zip VERBAL - listen, download zip
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« Last Edit: December 01, 2009, 06:59:59 AM by feeblethemighty »
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Healy
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« Reply #1 on: October 29, 2009, 07:50:20 PM » |
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Wow, I never thought ukuleles could sound so pretty. The chip-bass seems a little overpowering, though. Keep up the good work!
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smgorden
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« Reply #2 on: October 30, 2009, 12:25:52 AM » |
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Nice little ditty. If, as the previous reply suggests, you decide to handle the overpowering sound underneath the uke, I might suggest finding a thinner percussion instrumentation. The bass could just be turned down slighty, if anything. Just my taste, but that's what I would do. Definitely glad to hear tune! Keep it up.
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feeblethemighty
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« Reply #3 on: October 30, 2009, 11:01:51 AM » |
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Thanks for the input! I agree that the bass is overpowering. I will try my best to adjust it and upload a new one later. But for now, i made a new moody, atmospheric tune this afternoon called Precarious Precipitation. I plan on making some much more upbeat tunes later. Fret not.
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nunix
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« Reply #4 on: October 30, 2009, 11:40:30 AM » |
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Man I love ukulele. The world needs more ukulele music! Especially in games.
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feeblethemighty
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« Reply #5 on: October 30, 2009, 12:17:00 PM » |
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Actually, i do have a ukulele which i like to rock out on, but right now i've been messing around with my Guitalele which is a 6-string ukulele and is much better suited to slower contemplative songs. I'm having too much fun with this. I should be doing other things, but i already came up with another tune. This one's called Flint's Theme. It kinda reminded me of meeting a new character in an RPG or something. Any constructive criticism is welcome.
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Healy
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« Reply #6 on: October 30, 2009, 01:00:04 PM » |
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The intro sounds a little out of tune, but then I don't know much about instruments.  Sounds like a great tune to set to getting lost in a strange place.
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pgil
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« Reply #7 on: October 30, 2009, 01:39:25 PM » |
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Calm Retaliation is great  . It's like.. chip-folk. The others are cool too.
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feeblethemighty
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« Reply #8 on: October 30, 2009, 02:25:23 PM » |
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Calm Retaliation is great  . It's like.. chip-folk. The others are cool too. Thanks! Yeah, i've always liked mixing electronic and acoustic music. Wow, I never thought ukuleles could sound so pretty. The chip-bass seems a little overpowering, though. Keep up the good work!
I've reworked Calm Retaliation so the bass isn't so loud in the mix. Also, i added a sound effect, Typing Dialogue, that sounds annoying by itself, but i found if you mute it and have it looping constantly in the background and unmute it only when dialogue is typing out in your game, it sounds pretty good.
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smgorden
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« Reply #9 on: October 30, 2009, 07:20:52 PM » |
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Hey, I've been following. The revised Calm Retaliation is much cleaner. It's sort of minimalist sound, but has a great vibe to it now that stands out. Well done.
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Acid
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« Reply #10 on: October 30, 2009, 07:43:05 PM » |
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I like Precarious Precipitation. A lot. It seems like it would be the perfect title music for a 'serious' game. 
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feeblethemighty
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« Reply #11 on: October 31, 2009, 06:47:10 PM » |
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I like Precarious Precipitation. A lot. It seems like it would be the perfect title music for a 'serious' game.  Thanks. I'm hoping to get a good range of different styles and sounds during this competition, serious all the way to ridiculous. Just made another tune today: Sunny Underwater Nightmare. It's purely chiptune right now, with a sleepy beat and a constant drone in the background. I was thinking of maybe adding some ukulele arpeggios in too if it was too minimal of a song. Check it out.
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Ipsquiggle
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« Reply #12 on: October 31, 2009, 07:53:02 PM » |
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I like underwater nightmare quite a bit, it's pretty inspiring. However, it gets under my skin just a little bit in the part where the high-pitched pinging is playing on beat with the main synth: They hit every note at the exact same time through the entire stanza. If just one or two notes were off from each other, or the high-pitched ping had a couple extra notes that weren't matched by the main synth, I think it would add quite a lot.
Basically, the high pinging feels a bit like the hero of that segment, but it's 'trapped' by the main synth. It wants to break free and be it's own melody! Does that make sense?
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takvor
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« Reply #13 on: November 01, 2009, 10:54:22 AM » |
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You, sir, have inspired me to break out my uke.
No good can come of this.
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feeblethemighty
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« Reply #14 on: November 02, 2009, 11:00:03 AM » |
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Basically, the high pinging feels a bit like the hero of that segment, but it's 'trapped' by the main synth. It wants to break free and be it's own melody! Does that make sense?
Yeah, after listening to it again, i see what you mean. I'll see if i can tweak it. Thanks for the advice!  Another chiptune type song: Thick Cut Fries. This one has SID chip beats and a rather playful melody. I think for my next entries, i'm going to use mostly my uke to make a Runman inspired soundtrack.
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