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March 28, 2024, 06:09:04 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Oryx - LOFI Fantasy 2D/3D [FINAL]
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Author Topic: Oryx - LOFI Fantasy 2D/3D [FINAL]  (Read 314563 times)
easynam
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« Reply #220 on: November 28, 2009, 02:26:04 PM »

 Kiss
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oryx
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« Reply #221 on: November 28, 2009, 11:34:37 PM »

when do we get the big Assemblee II post...
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Slash - Santiago Zapata
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« Reply #222 on: November 29, 2009, 08:31:36 AM »

Hopefully soon, I need a vacation from pixal Smiley
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cougarten
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« Reply #223 on: November 29, 2009, 12:03:13 PM »

god damn is this delicious stuff!   Hand Fork Left  BlinkBlinkHand Knife Right
« Last Edit: November 29, 2009, 12:06:34 PM by cougarten » Logged
oryx
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« Reply #224 on: November 29, 2009, 04:44:42 PM »

putting [Final] in the title Smiley can't wait to see what people make! I hope to at least see 1 2d color roguelike, a hallway dungeon master clone, and a 1bit game... oh and some sweet cavemen and dinosaur robot games Smiley
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Türbo Bröther
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« Reply #225 on: November 29, 2009, 05:54:09 PM »

Someone should really use these to make a game that is as bitchingly hard as Tower Of Druaga it would totally win round 2.
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JMickle
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« Reply #226 on: November 30, 2009, 12:57:00 PM »

this has inspired me

i may enter a game for this compo after all
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oryx
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« Reply #227 on: December 01, 2009, 09:44:25 PM »

Redbeard vs The Robot... anyone?
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HanClinto
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« Reply #228 on: December 02, 2009, 04:50:33 PM »

Just wanted to throw in a quick comment that I think these sprites look totally boss when scaled up with hqx.  Not all of them scale up perfectly, but some of them (like the tentacled eye boss) seem to really "pop" with it.

hq2x:


hq3x:


I'm having a lot of fun playing with scaling up these different lo-fi graphics that everyone's been making

--clint
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Inanimate
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« Reply #229 on: December 02, 2009, 04:54:15 PM »

That DOES look really good!  Shocked Kiss
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Kazerad
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Should really make more games.


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« Reply #230 on: December 02, 2009, 04:58:54 PM »

Huh, even those fonts are quite nice.
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HanClinto
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« Reply #231 on: December 02, 2009, 06:10:56 PM »

I don't have time right now to do all of the provided sheets, but I at least processed the main character sheet into hq2x, hq3x, and hq4x versions.  Here's the hq3x version:



I love the way those robot knights came out -- they even look good at 4x.

I'm not intending to use these sprites in my own game (I'm gunning for a platformer of some kind), but are other people interested in seeing hqx'd versions of the rest of these?

It's a command-line operation to scale these -- I'm not manually modifying them, so it's tough to know how such impersonal-resizing gels with the rules of the comp.

--clint

Edit: Maybe I should just quit now so that Derek can finish up the rest of the comp. Smiley  If ppl want to hq2x them for their games, they maybe should just do it themselves?
« Last Edit: December 02, 2009, 06:21:36 PM by HanClinto » Logged
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« Reply #232 on: December 02, 2009, 06:22:33 PM »

I don't have time right now to do all of the provided sheets, but I at least processed the main character sheet into hq2x, hq3x, and hq4x versions.  Here's the hq3x version:



I love the way those robot knights came out -- they even look good at 4x.

I'm not intending to use these sprites in my own game (I'm gunning for a platformer of some kind), but are other people interested in seeing hqx'd versions of the rest of these?

It's a command-line operation to scale these -- I'm not manually modifying them, so it's tough to know how such impersonal-resizing gels with the rules of the comp.

--clint

Edit: Maybe I should just quit now so that Derek can finish up the rest of the comp. Smiley  If ppl want to hq2x them for their games, they maybe should just do it themselves?
Well, according to the rules we (coders) can't modify the graphics unless our own engine does it.
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Aquin
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« Reply #233 on: December 02, 2009, 06:25:26 PM »

It's pretty easy to work hq filtering into an engine.  Having said that, I probably won't do it.  Me likey pixels.
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I'd write a devlog about my current game, but I'm too busy making it.
Slash - Santiago Zapata
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« Reply #234 on: December 02, 2009, 07:10:24 PM »

Doing this is a heresy to the sacred law of the pixel! (but looks cool Tongue)
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oryx
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« Reply #235 on: December 02, 2009, 08:23:00 PM »

It's always kind of fun to do higher fidelity rendering tricks with pixel data... 3d extrudes, or lightbright kinds of things etc.
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dustin
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« Reply #236 on: December 02, 2009, 08:58:07 PM »

wow that looks way better then I would expect.  Pretty sweet.
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Geeze
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Totally.


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« Reply #237 on: December 03, 2009, 09:49:13 AM »

10 000 views!
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Slash - Santiago Zapata
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« Reply #238 on: December 03, 2009, 10:36:03 AM »

10 000 views!
People loves blocky things!
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oryx
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« Reply #239 on: December 07, 2009, 10:19:59 PM »

an example of how to bugfix a missing tile for the 3d dungeon sheet (the tiles on the far left). Which will allow distant left turns, right turns and emptiness.

« Last Edit: December 07, 2009, 10:26:46 PM by oryx » Logged
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