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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1chip chip chip available as .it .mp3 and .ogg
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Author Topic: chip chip chip available as .it .mp3 and .ogg  (Read 7339 times)
valzi
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« on: November 01, 2009, 07:45:38 PM »

 Crazy

Links to original .it files for increased loopability, and procedural control with a tiny filesize:

http://dl.dropbox.com/u/570881/assemblee/1.it
http://dl.dropbox.com/u/570881/assemblee/boss.it
http://dl.dropbox.com/u/570881/assemblee/cutely_possessed.it
http://dl.dropbox.com/u/570881/assemblee/excite.it
http://dl.dropbox.com/u/570881/assemblee/excite2.it
http://dl.dropbox.com/u/570881/assemblee/groove.it
http://dl.dropbox.com/u/570881/assemblee/groove_glitch.it

Links to individual .mp3 files:

http://drop.io/valziassemblee/asset/cutely-possessed-it-mp3
http://drop.io/valziassemblee/asset/excite-it-mp3
http://drop.io/valziassemblee/asset/module504gametune-mp3
http://drop.io/valziassemblee/asset/boss-it-mp3
http://drop.io/valziassemblee/asset/excite2-it-mp3
http://drop.io/valziassemblee/asset/1-it-mp3
http://drop.io/valziassemblee/asset/groove-it-mp3
http://drop.io/valziassemblee/asset/groove-glitch-it-mp3

OGG versions available here: http://drop.io/valziassemblee#

The .it files are only 20KB to 202KB. If you choose to use .it files, you will have maximum control over playback, enabling you to change MANY things at runtime. It is easy to loop correctly, to mute individual channels, etc. This can be done with bass.dll which is free for non-commercial use.
http://www.un4seen.com/bass.html


 BlinkDirections for .it and .s3m formats!!! Blink

Get bass.dll
http://www.un4seen.com/bass.html

You could start with drum channels or bass or melody muted until a significant event occurs in the game. For example, if an .it was being in Super Mario and you wanted to amp up the game when Mario collects a star, you could un-mute the bass and drums tracks while the star is in effect. Then as star-power time was running out, you could fade the two tracks.

Modplug Tracker (MPT) is probably the best and simplest way to play around with the songs:

http://sourceforge.net/projects/modplug/

You just have to click on the heading/title/top of a track to mute it in Modplug Tracker.
« Last Edit: December 08, 2009, 10:49:21 AM by valzi » Logged
Rynen10K
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« Reply #1 on: November 03, 2009, 05:15:08 AM »

Dude, these are AWESOME!!! Beer!

I think you need to post some MP3s ASAP, since I dont think everyone has proper means of playing Impulse Tracker files easily (PROTIP: Winamp).

Reminds me of some of the chippier Tetrisphere tracks like Birthday Bumps and SkankBowlFight.

Excite (Full) and Cutely Possessed are my faves so far.
« Last Edit: November 03, 2009, 05:22:11 AM by Rynen10K » Logged
valzi
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« Reply #2 on: November 03, 2009, 10:15:18 AM »

New tune added: http://drop.io/valziassemblee/asset/module504gametune-mp3
Also, all songs are available in .mp3 and .ogg format now!
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pgil
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« Reply #3 on: November 03, 2009, 10:40:59 AM »

These are great  Grin
I think cuteley possessed and 1 are my favorites so far. If I make something in part 2 I'll definitely use some of these.

On a related note, I hope more people submit tracker music. It's way more indie than mp3s  Cool
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jjs
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« Reply #4 on: November 03, 2009, 12:53:24 PM »

 Beer!Hand Thumbs Up Right
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shrimp
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« Reply #5 on: November 03, 2009, 02:23:09 PM »

haha great stuff!! I also particularly like Cutely Possessed

Could you give any more information on the channel muting idea? Are any of the tunes designed to have different channels faded in/out... or should we just play around and discover for ourselves when the time comes?
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valzi
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« Reply #6 on: November 03, 2009, 02:32:05 PM »

I'll take a look this evening for specifics.

I didn't make channel-muting useful on purpose, but if I was organized, it will be. For example, you could start with drum channels or bass or melody muted until a significant event occurs in the game. For example, if an .it was being in Super Mario and you wanted to amp up the game when Mario collects a star, you could un-mute the bass and drums tracks while the star is in effect. Then as star-power time was running out, you could fade the two tracks.
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shrimp
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« Reply #7 on: November 03, 2009, 02:43:15 PM »

Great! That's exactly the sort of thing I was wondering about... if you do decide to do that could you post a link to a standalone player that lets you fade the channels, or maybe some mp3 examples of the fade?

Ohh and that DLL has a .NET binding... handy!
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valzi
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« Reply #8 on: November 03, 2009, 02:48:21 PM »

You can start experimenting whenever you like! Modplug Tracker (MPT) is probably the best and simplest way to play around with the songs:

http://sourceforge.net/projects/modplug/

You just have to click on the heading/title/top of a track to mute it in Modplug Tracker.

I'll explain more later. Please ask any questions you might have so I can include answers in my explanation of things.
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valzi
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« Reply #9 on: November 03, 2009, 10:30:37 PM »

Ed: I checked through the songs and the channels in each song are organized in a way that facilitates channel muting/un-muting/fading. If Modplug Tracker is a little hard to get into, feel free to ask me questions. For simple testing/messing-around purposes, there's not much you need to know.
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shrimp
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« Reply #10 on: November 04, 2009, 11:19:50 AM »

OK, thanks, got modplug and have been playing about with Cutely Possessed. I think I'll need to spend some more time with it and see if this feels like something that will work. It's not really an essential thing, just a nice thing to be able to play with.

God dammit though... I've had that track looping for a while now and it just refuses to get irritating!  Grin
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valzi
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« Reply #11 on: November 04, 2009, 11:25:47 AM »

Hehe, thanks. That's the goal. I didn't pull it off as well with most of the other tracks.
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shrimp
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« Reply #12 on: November 04, 2009, 12:04:28 PM »

Of course! Actually I just meant that that was the first one I tried playing with in modplug and forgot to press pause so it was running in the background whilst I was doing other stuff.

Do you feel like making any short "sting" type tunes, like for level-up, mission complete, battle won, treasure found, game over, character dead, and that sort of thing?  Well, hello there!
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valzi
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« Reply #13 on: November 04, 2009, 12:12:43 PM »

Sting? Do you mean ragtime, as in The Sting?

Anyway, yes to making short tunes. I hadn't thought of that; thanks for the suggestion. I'll make some tiny tunes that could be associated with specific events rather than listened to as actual songs.

Maybe I'll get to some sound effects too.

It all depends on when I get time. I don't have a lot of it. This is my first semester teaching English, which, among other things, has prevented me from making as much music as I'd like to.
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shrimp
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« Reply #14 on: November 04, 2009, 12:27:49 PM »

This kind of Sting - yeah just one-shot event things.

I know that free-time pain feeling too, good luck with the teaching Wink
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valzi
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« Reply #15 on: December 08, 2009, 10:31:15 AM »

Added direct links to .it files to ensure the magic lister finds my files.
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