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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 13David's Corner , Low Poly, Isometric and more...
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Author Topic: 3David's Corner , Low Poly, Isometric and more...  (Read 8816 times)
davidarcila
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« on: November 01, 2009, 09:05:44 PM »

Hello TIG!
My name is David Arcila and i will be creating low poly 3D assets for this competition
I'm glad i can be part of this creative event.

Notes:
Each model has a link to a .zip file containing the .obj and the texture
This assets can also be used as non-isometric

Crate
Polys 6
Texture 256x256
Isometric

Side View


Barrel
Polys 12
Texture 256x256
Isometric

Side View


Rotten Crate
Polys 6
Texture 256x256
Isometric

Side View


Trap
Polys 90
Texture 256x256
Isometric

Detail


Checker Tile
Texture 256x256
Isometric

Detail
« Last Edit: November 04, 2009, 12:46:55 PM by davidarcila » Logged
JamesGecko
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« Reply #1 on: November 02, 2009, 12:17:43 AM »

As much as the time-to-crate rating system will not be kind to assemblee part two 3D entries, this is a pretty nice crate.
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Strom
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« Reply #2 on: November 02, 2009, 05:28:40 AM »

want MORE Mock Anger
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« Reply #3 on: November 02, 2009, 05:33:28 AM »

There's no actual place to download the 3D model, though? Huh?
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davidarcila
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« Reply #4 on: November 02, 2009, 09:24:56 AM »

There's no actual place to download the 3D model, though? Huh?

Hi, now i'm adding at the name of each model a link to a .zip file containing the .obj and the texture in .png
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davidarcila
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« Reply #5 on: November 02, 2009, 12:04:38 PM »

I fixed the alpha channel of the png's now they have transparent background.
« Last Edit: November 02, 2009, 08:02:49 PM by davidarcila » Logged
Synnah
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« Reply #6 on: November 03, 2009, 04:00:24 AM »

Nice crate and barrel! Looking at the isometric renders has made me hope that someone does an Edge-style isometric puzzle/platformer. You should make a lot more different blocks, the same size as the crate, to facilitate this!
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« Reply #7 on: November 03, 2009, 03:07:46 PM »

also, provide each of the faces for the isometric one as a seperate sprite. Programmers will find it way eaiser than having to cut it apart by hand for the tops/sides of large multi-block secions
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davidarcila
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« Reply #8 on: November 04, 2009, 12:48:33 PM »

also, provide each of the faces for the isometric one as a seperate sprite. Programmers will find it way eaiser than having to cut it apart by hand for the tops/sides of large multi-block secions

Thx for the suggestion, i'll do it as soon as i get home. For now i've uploaded some new assets.
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