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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsText the HallsBreathe - A simple game
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Daniel Benmergui
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« on: December 24, 2007, 02:45:32 PM »

Play link: http://www.ludomancy.com/blog/breathe
If it doesn't work, use IE instead of any other browser. Or the other way around.



My intention was to reduce the spatial navigation and move into a “mood” axis instead. In this game, your character gets into a situation in which he cannot know where he is or where he is going. He can’t even use his tactile sense.

The character is actually moving in a space, but the options available to him are governed by his state of mind (calm, desperate, out of control).

It's extremely short, but it's been a pain to do anyway. I should have sticked to "N,W,E,S,GET,USE,KILL GNOME".

Daniel.

Credits from Flickr:
Manouevres - Colinette Jitterbug
arclients - Cat in the sky
ginsnob - Happy Holidays!
antmoose - danger balcony

Credit for the basic story:
Julio Cortázar - "No se culpe a nadie"
« Last Edit: December 25, 2007, 02:34:21 AM by Daniel Benmergui » Logged

Daniel.
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This is how being from "da hood" is like, right?


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« Reply #1 on: December 25, 2007, 03:50:37 PM »

Man, this one's hard. Keep falling off the window. I think.
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Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Xion
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« Reply #2 on: December 25, 2007, 06:35:22 PM »

I think it could be worded better in some places, but I beat it on the third go. cool.
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Daniel Benmergui
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« Reply #3 on: December 26, 2007, 08:18:56 AM »

Truth is, I developed the game on this past weekend. So the text is not the best and lacks coherence.

But have in mind that chaining senteces with "and this and that and..." is done on purpose to attempt to follow the style of the writer of the story the game is based on.

Thanks for trying it!
Daniel.
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Daniel.
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« Reply #4 on: January 03, 2008, 01:54:18 PM »

I like the concept of struggling with a sweater, but I honestly didn't like the game very much - while the lack of control is an interesting idea, I think it's a little exaggerated, making the game feel somewhat random. I'm sure it could be better executed - 2-4 options at all times instead of just 1-3, maybe?

Nice nevertheless. I also beat it on my third try.
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