Play link:
http://www.ludomancy.com/blog/breatheIf it doesn't work, use IE instead of any other browser. Or the other way around.
My intention was to reduce the spatial navigation and move into a “mood” axis instead. In this game, your character gets into a situation in which he cannot know where he is or where he is going. He can’t even use his tactile sense.
The character is actually moving in a space, but the options available to him are governed by his state of mind (calm, desperate, out of control).
It's extremely short, but it's been a pain to do anyway. I should have sticked to "N,W,E,S,GET,USE,KILL GNOME".
Daniel.
Credits from Flickr:
Manouevres - Colinette Jitterbug
arclients - Cat in the sky
ginsnob - Happy Holidays!
antmoose - danger balcony
Credit for the basic story:
Julio Cortázar - "No se culpe a nadie"