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878350 Posts in 32917 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 05:17:01 PM
TIGSource ForumsDeveloperFeedbackInside a Star-filled Sky
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Author Topic: Inside a Star-filled Sky  (Read 6705 times)
Christian Knudsen
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« Reply #60 on: March 12, 2011, 02:59:10 AM »

Could you somehow combine the issues of "no point" and "no common seed" by allowing players to share a file that both contains the seed used for their most recent run as well as the level they reached? The goal would then be to reach the same level...
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Laserbrain Studios
Currently working on Hostile Takeover (TIGSource DevLog)
ortoslon
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man of few words and many videos


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« Reply #61 on: March 12, 2011, 07:30:29 AM »

continuation: levels 60-76 http://www.youtube.com/watch?v=c88JBwRiOfo

picking up a 16 heat seek token was a large mistake because my range started decaying. also, most of the time I was too concerned with immediate survival to risk entering things.
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Destral
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Climbing that mountain...


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« Reply #62 on: March 12, 2011, 10:15:58 AM »

Quote from: ortoslon
Each has its own appeal. If you have a common trunk that people can play, they can compare notes and strategies for certain tough levels, for example, which gives the game a social aspect. In this case, things like Youtube videos of playthroughs have that common ground to garner interest in players.

i can't imagine anyone having fun comparing notes and strategies for beating a procedurally generated level

That part was specifically referring to a 'fixed seed' common trunk, not to procedurally generated levels
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ortoslon
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man of few words and many videos


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« Reply #63 on: March 12, 2011, 10:20:35 AM »

if a level was created from a seed, it's procedurally generated
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