I see. Your game has very good graphics, I like them, but I can't help but think the same here: the mix of perspectives bothers me.

For the Zelda games, you're right: the first Zelda did a lot of this, but of course as one of your reader pointed out it's because of the low resolution. They could've done better, but at the time it was acceptable. Now it's not.
I know that you're making it a style, but I think people will not understand this, or maybe don't appreciate the choice.
Looking at your game, I think that it's more a matter of need than of choice. Your characters are going to rotate, so it's easier to pretend that they are top-down. This is understandable, but then they will look a bit strange.
This is something that happened to me yesterday night... I was trying to 3Dfy my game graphics for a banner, but they only looked strange. In my game, I'd like to have a 3dfied perspective like this (click):

But the fact is that I should have to create animations for every angle, and this is not feasible. Now, it looks like this:

And I'm going to keep it like this because it's more readable (I already have problems in this respect).
Anyway, Saturated Dreamers looks very good so I'm going to forgive the perspective!